Fangwood
Great and vicious beasts stalk through overgrown ruins, following the scent of intruders. Spirits crawl through the dense canopy and under the leaf-soaked soil, lending strength and cunning to their favored creatures. Whether these intruders are peasants out too late foraging nuts and berries or whether they are foolish travelers seeking ancient secrets by lantern-light, the forest does not care. The forest will make them meat again. Only fools travel the Fangwoods at night.
The Fangwoods are a gloomy temperate forest in Northeastern Gernzlov, in the small Kingdom of Dovenar. Small villages and farmsteads follow a rough and under-maintained path through the forest, and the local lords are quite isolated from their lieges. The ruins of ancient Imperial Andrig, the ancient Elf-spirits, and an ancient druidic kingdom all intermingle in the landscape, and several ruins of some size remain obscured by trees and mist.
The most notable feature of the Fangwood is its Beast Spirits: druidic Ederstone spirits associated with specific kinds of animals, that enchant and transform them. This means that Dire Beasts are common here (large and vicious versions of ordinary animals) - and those are the more normal results. Many of these animals are interbreeding with wasteland creatures, bear mutations of their own, and are further augmented by the spirits; and at night, the spirits rally their respective beasts to attack any intruders in their forest.
Geography
There are two marked villages on this map, though this is not every location in the Fangwoods - there are also noble manors, farmsteads, and notable ruins that are all not marked on this map. Feel free to place them wherever they best serve your campaign.
Vulskelven is a village only barely in the Fangwoods, and is best understood as the primary point of contact between the in-forest residents and the outside world. Vulskelven has a long history as an outpost, but really blossomed in the 1950s and 1960s. Its de-facto leader is an old Prism priest named Father Slond - a harsh old traditionalist who has worked here since it was just an outpost and who has long had a fascination with the Fangwoods. Father Slond may expect Hainish Culture from his villagers and total orthodoxy in religion, but he is himself a little more "pagan" in secret: he has been giving food, minor offerings, and blessings to a rather dangerous monster in the area that was supposedly killed during the 1957 culling. This monster, The Stagman, is a mutated Horned Knight (Uvaran religious warrior), or perhaps several knights mushed together. Who is worshipping who in this priest-Stagman relationship is unclear, but the two have some kind of long-running secret alliance that has at least kept the Stagman away from the village.
Aside from Father Slond, the village carries on. A tavern has opened for visitors. There are issues with missing livestock/animals (not entirely abnormal, but always a blow). A village child has shown their potential as a wild magic sorcerer and is possibly going to be trained as a magician, which could be quite a boon for the village.
Tufferdof is a village much deeper in the woods, around a hillside pond and some good cleared farmland. Tufferdof has survived as the other homesteads and village seeds have died - and Tufferdof has even helped them along. The village has a history of raiding farms or villages not immediately useful to itself, especially during hard times. The local lord, Lord Marlen, has not only enabled this, but may have been outright leading or planning the raids. He was a real piece of work, who reveled in the violent landscape and total autonomy of the forest, but have finally come to an end. Recently, a group of monster hunters/adventurers were hired to help remove some monsters from Tufferdof, and they claimed to have been short-changed by the lord. They killed Lord Marlen, but also burnt and looted the village. The village is now rudderless and struggling to find a leader from among the common ranks while Questing Knights of lesser families vye for the right to rule this godsforsaken village.
The Beastblight Circle is a ruined and desecrated druidic circle (likely in the far Northern forest valley, at the foot of the great mountains). Destroyed a few centuries ago by Ederstone weaponry, this is a great temple overgrown with all kinds of strange and rare Ederstone plants. The Circle is swarming with enchanted beasts and Beast Spirits. Many of these congregate around the Inner Sanctum, where a group of Druidic Sintrees, the cursed prisons of those who sought revenge for the atrocities against them, grow. These Sintrees are warped by Ederstone and drip magical malice.
The Ruins of the Moonhorn Hall are the wreckage of the Horned Knight hall - a grand knightly chapterhouse, minor castle, and feast hall dedicated to the Uvaran Pantheon. The invaders destroyed and desecrated each of the God's Shrines, and the spirits remain so furious that they have poured in their own malicious and hateful energy.
The Villages
The Ruins
History
Ancient History (Pre-1400)
Hanarholn (1400 - 1529)
Marchlands Period (1527 - 1730)
The Fangwoods Period (1730 - present)
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