Kingdom of Verzavek (Ver-Zuh-Vek)
Verzavek is a smaller, even more moderate and welcoming Kizen: a slice of equal-opportunity riverside paradise where anyone who can work hard is welcome and cared for, watched over by paternalistic Kivishta Kobolds who guide society for the benefit of everyone. Safety, community, discipline, and fun are all encouraged; there aren't any ancient sins or terrible weapons, those are the other Kobolds you must be thinking of! This is a prosperous land, a peaceful land, a place of universal brotherhood dedicated to building an orderly society that will rise above the chaos. Those who won't work hard or get along won't prosper here, but the wasteland has no mercy for such characters anyways. And the knights, priests, and Kivish landlords will decide exactly who isn't being cooperative.
As a kingdom, Verzavek is a local power that dreams of being a regional trade power, North of Andrig, and South of Gennorholn. It also dreams of transcending Stildane, to become something more than a buttress against chaos, but to be a true economic and cultural entity connected to a broader world. Whether it will ever live up to its many ambitions is yet to be seen - Verzavek is a young kingdom, with much unrealized potential.
Structure
Verzavek is a bureaucratic monarchy supported by an aristocracy of major landowning families. This aristocracy is fairly limited, with almost all titles being the Herzogs (major central landowners) and Margreves (military borderlands aristocrats) and their feudal privileges being extremely limited in scope. Title mostly relates to guaranteed representation in the administration rather than any kind of true feudalism, and are granted to families rather than individuals. Noble families have representation in the Vanstag (pronounced Vahn-shtahg), the psuedo-parliamentary council that advises the monarch and helps manage the bureaucracy. The Vanstag is relatively small (being only 30 people) and is dominated by a group of 8 major players, and unless it has a supermajority its powers are relatively limited if pitted against the monarch. If over 2/3rds of the Vanstag agree to oust the monarch, though, they have the power to elect a new family to royal standing as a kind of nuclear option. This has yet to occur, as the country is still new.
The current monarch is Queen Nilara Sargesh, an older Kobold and the granddaughter of the first monarch, Merika Sargesh. The Sargesh family is one of the richest and most influential of the lot, and have a stranglehold over the lands surrounding the capital, Savelov. Nilara is a alright administrator, who has surrounded herself with brilliant scholars and natural philosophers tied to Orchid of Blue and Emesh, and who has been focused on stability and technological-magical innovation. Her modest ambitions of slow and domestic social change and her comfort with delegating tasks has allowed the country to prosper despite her mediocrity with military or economic leadership, and the people of Verzavek regard her as a brilliant and beloved monarch. Her hands-off approach has led to some low-level corruption and aristocratic shenanigans, but her reputation is spotless. She is particularly beloved among non-Kobolds, for whom she has championed minor land and property reform to help and for whom she has shown incredible empathy.
Nilara's granddaughter and heir, Belesha Sargesh, has none of her grandmother's straight-talking charisma or empathy but is a far more traditionally-competent administrator in military and economic matters. Belesha also has the ambition her grandmother does not, though whether that will lead her towards ruin or success is anyone's guess. Belesha has been increasingly involved in the Orchid faction as a matter of international influence and subterfuge, and has been eyeing trying to compete with Kizen economically through cooperating with the distant Sunekans and Darzan University . She has had difficulty making that work, but her ruthless single-mindedness could make her wild dream a reality. If her cruel and mean-spirited way of approaching diplomacy doesn't undermine her completely, of course.
Culture
Work, Play, Cooperation, and Food
Species, Class, Custom
History
The Kivish Lands (490 - 1000)
Free Verzavek (1000 - 1440)
Southern Kizen (1440 - 1680)
The Fifth Scouring (1680 - 1750)
Modern Verzavek (1750 - Present)
Demography and Population
Around 1 million humanoids live in Verzavek, making it easily the most densely populated kingdom of the region. The species breakdown of the population is 40% kobold, 25% dryad, 15% starspawn, 15% human, and 5% Other. Much of the population is concentrated along the Onaren river, the coast, and the rich farmland on the Northern side of the river.
Territories
Verzavek is a strip of mostly-flat temperate forest surrounding the Western reaches of the Onaren river. Verzavek covers 123 miles of coast and follows the river 111 miles inland. While most of Verzavek is insulated from chaos wastes by other regions, a small segment of the Southeastern border is a heavily-fortified boundary with the wasteland of Scourging's End - a malevolent and twisted forest known for producing individually powerful monstrosities. While Scourging's End is mostly considered under-control, the Tarrasque has been known to periodically punch through and rampage before disappearing.
Verzavek's capital and largest city is Savelov, which is on the Northern side of Onaren river, near where it meets the sea.
Military
The Verzaven military is organized by a central military bureaucracy that draws its leadership from the 30 or so noble families of Verzavek. A modest standing army is maintained to patrol the border and respond to monster attacks, but large-scale mobilization would depend on levies and conscripts. The elites of the army, and the rapid responders to monster attacks, are the beastriders- elite light cavalry trained to ride horse-sized warbeasts into battle, and typically armed with bows as well as lances. Heavier monster-riding knights are also supported in small numbers. Most of the infantry and archers tends to be lightly armored and mobile, and they often are either partially mounted or move by wagon to increased their speed and mobility.
In case of emergencies, Verzavek also has a very small cache of Ederstone weaponry and old Kivish warbeasts - the truly large and intelligent ones, whose existence are considered to be a sin by many Uvarans. These are kept out of the way, to avoid public discontent or diplomatic repercussions. Both of these emergency weapons exist in too small of quantities to seriously alter a war, but they are considered too possibly useful for turning a particular battle to fully throw away.
Religion
Verzavek is a Reverent Path Kivishta country with a large Uvaran population. Generally, the law tends to be a secular royal law rather than any kind of religious law, though communities can receive royal permissions to locally enforce religious law on those legally accepted as that religion. Some Kivish hardliners exist in the larger settlements, but for the most part such a withdrawal from mixed society is considered infantile and excessive. Unusually, Verzavek also allows other Kivish paths to exist in contained communities, as long as they follow the law. There is one exception: all Kobolds must donate their bodies to Rumakel, regardless of Path.
Local Verzaven religion gives off the appearance of being hyper-moderate, but make no mistake that the ruling establishment is thoroughly Reverent Path, and entering elite circles is restricted to those of the correct Path. Reverent Path temples receive preference, as do Uvaran temples that refrain from taking Kobold members. Verzavek just prefers a light touch and a more forgiving stance towards error, but any substantial religious movement that challenges the status quo tends to be persecuted by the state as "cult activity".
Foreign Relations
Verzavek is a trade partner and de-facto satellite of the Empire of Kizen, though it has yet to manifest in a full formal alliance. It has worked hard to maintain friendly relations with its neighbors in Andrig, Tugrik, and Kagaren, as well as with Hain. Verzavek has much poorer relations with Gennorholn to the North.
Agriculture & Industry
Verzavek is largely agricultural, though its towns and cities are also larger than those of its neighbors and sport larger manufacturing sectors. The countryside ranches exceptionally large slightly-mutated cows, as well as large numbers of pigs and chickens. Fleshy, feathered melons that are edible by carnivores (known as Onomelon, as they only grow in the Onaren river) also are farmed along with Giant Lobsters in the river. Multicolored algae, possibly native to Hain, ais also farmed and gathered in the river and used for dye production. Hay, wheat, rice, and potatoes are grown across the heartlands, and monsters are ranched in the Southeast (near the Ederstone wastes). Lumber is also harvested and shipped down the river, and forests of specially bred mutant trees are kept and farmed sustainably.
In the towns, textiles are woven, wood is carved and shaped, leather is tanned and used for goods, and algaes are processed into dyes. Traditionally, ore from the hill kingdoms would be smelted here as well, though Kizen merchants have largely killed that trade to divert ore processing to their home kingdom.
Trade & Transport
Guilds organize small-scale production in the towns, while merchant companies (often associated with major commercial families) manage exports and major movement of trade goods. Foreign merchants from the Empire of Kizen, which are supported and subsidized by Kizen's network of trade and influence, have immense influence here and have even suppressed certain industries to better protect Kizen's workshops and commercial sector. Local merchant companies have had to adjust to avoid directly competing with these powerful foreign actors, often by working with them; there is a major flow of ore from Kagaren and Tugrik to Kizen through Verzavek that many Verzaven merchants have inserted themselves in. Local Verzaven merchant companies are, by tradition, a mixture of Kobold and non-Kobold (typically Starspawn), as local custom holds that business dealings need a true soul and a dream together to have a truly balanced perspective.
"Those Who Build, Prosper"
Founding Date
1904 ME
Type
Geopolitical, Kingdom
Demonym
Verzevan
Government System
Monarchy, Theocratic
Currency
Sunekan Gold Lions, Silver Foxes, Copper Stars
Major Exports
lumber, dyes, livestock
Major Imports
Metals, stone, textiles
Legislative Body
The Vanstag
Official State Religion
Location
Official Languages
Neighboring Nations
Remove these ads. Join the Worldbuilders Guild
Comments