Federation of Korvakal
The Federation of Korvakal is somewhere between a state and settled Ederstone wasteland united in struggle. It is a mountainous realm, with hidden lush valley sanctuaries and rugged, dangerous peaks. Some patches are monster-infested or bandit-filled hellholes; others are safe and secure. A hundred different towns, each with their own rules and with their own voices in government, make up the Federation.
Keeping this fragile network together is The Hidden City of Talkasten, an ancient partially-subterranean fortress-city whose exact location is hidden from foreigners. Talkasten is the first among equals, the biggest of the composite towns, but it does not rule unilaterally.
The people of Korvakal are known for their mysticism, their athleticism, their xenophobia, and their fierce independence. The Suneka , to them, means absolute loyalty and commitment. All foreigners are suspect until they prove their harmony - they can trade their goods or seek overnight refuge, but extended suspicious behavior and you'll wind up dead.
Structure
The ultimate authority in the Federation is the Korvakal Assembly, a massive legislature of 101 representatives for each town or clan. The Assembly elects a Tlakra, or chief executive, that rules for life. As the assembly does not meet every day and often is slow to make decisions, the Tlakra makes many of the important decisions.
The Tlakra leads Court of Tranquility, a bureaucratic-military body based out of the Hidden City of Talkasten and manages the execution of the Assembly's decisions. The Court of Tranquility gives de-facto representation to the Hidden City in government and denotes their "first among equals" status.
Culture
Gardening Chaos
Climbing, Running, and Coming of Age
History
Ancient History
Modern History
Demography and Population
Territories
Korvakal is 116 by 170 miles across, spanning the distance between the Itekir River and the highest range of the Yuteka mountains. The land is rough and mountainous, with lush temperate valleys and roaring rivers. To the North, East, and West, lay the great Ederstone wastes.
Military
The Korvek military is a mishmash of local warbands and militias, but the constant pressure of Stildanian monster attacks ensures that even the militias are highly experienced and skilled. These warriors typically prioritize speed over armor, and the Federation army sports large numbers of skilled light infantry and skirmishers. Monstrous cavalry can also be seen here, riding Ederstone-creatures such as War-Rams and Dire Geckos. Some tribes even have Wasteland mammoths to ride into battle. Matching these mounted forces, the common light infantry tends to be more mobile and agile than other warriors, as the towns and tribes traditionally prioritize long-distance running and climbing.
Religion
Korvakal follow the Sunekan, but a deeply divergent version of it. They consider themselves the True Culture, with the rest of the Suneka being a decadent and warped version of their religion. They take a slightly more Uvara-style approach to religion, with its focus on Gods of Salvation: they worship the Suneka incarnate as the Goddess Nema (Nema is the name of the universal order in traditional Suneka), who can select champions to protect the Harmony.
Korvek Suneka tends to be less dogmatic and rules-oriented, and more mystical: the Nema guides and protects, and the nature of the true order may change according to the Nema's desire. Bards and druids are both seen as channeling Nema's light. Just like in the greater Suneka, places and animals are seen as sacred and part of the Nema.
Foreign Relations
Korvakal is generally friendly with its Sunekan neighbors, though its relationship with the Gatrev March is strained. For the most part, it sticks to isolationist foreign policy.
Agriculture & Industry
Korvakal is more needs-based than money-based economically. Hunting and farming are common occupations. The fortified valleys are farmed for wheat, potatoes, and buckwheat. Ederstone-formed crops are cherished here and help make up the difference: fruits and wheat that grow up vertical rock faces, half-silicon fruits that are edible to all races, and crops that thrive in cold rather than wilt. In the less-fertile or secure valleys, shepherding of goats and sheep is common. In the rivers, Giant Lobster are kept.
Towns and villages often have small Prism-mines for food and metals, and work to produce their own tools and goods. Anything that cannot be manufactured in-village is generally made in the Hidden City or one of the larger towns.
Trade & Transport
Money and trade are not priorities in Korvakal. Traders are welcomed into the river-towns, but they are viewed with great suspicion and generally not welcomed in the interior. Some Korvek youths, who call themselves Worldwalkers, are encouraged to venture out of the region and explore the world as much as possible before returning back to Korvakal. These retired Worldwalkers are generally put in charge of local trade matters.
Infrastructure
There are two great road systems that unite Korvakal more than any political authority: the Overpath and the Underpath. The Overpath is a massive system of carefully curated bridges and roads, the maintenance of which is one of the main responsibilities of the component towns. Many of these are the famous rope bridges of Korvakal, which appear fragile and difficult to cross, but are actually extremely durable.
The Underpath, meanwhile, is a series of tube-like stone tunnels deep under Korvakal carved out by ancient burrowing creatures. Some of these monsters remain in the corners of the land, carving new paths and digging new nests, but for the most part these have been abandoned. A number of these paths have been turned into roads by the local population. It is said that the Underpath is the only easy way into the Hidden City.
Both the overpath and underpath have a courier system that regularly carries messages between settlements. While some couriers use mounts, it is a traditional rite of passage to act as a foot-runner along these paths - so there tend to be lots of unmounted couriers running these routes.
"True Harmony's Home"
Founding Date
1899
Type
Political, Federation
Demonym
Korvek
Government System
Monarchy, Elective
Power Structure
Confederation
Economic System
Gift economy
Currency
Barter; also Sunekan Currency: Golden Lions, Silver Foxes, Copper Stars
Major Exports
Monster parts, furs
Major Imports
Steel, weapons, lumber, luxury foodstuffs
Legislative Body
The Korvakal Assembly
Official State Religion
Location
Official Languages
Neighboring Nations
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