Gatrev March
Gatrev is the edge of a knife. It hones the Suneka into a razor edge, a line in the sand between order and chaos. On one side is is crystallized, militarized Sunekan religion, a cutting blade honed on centuries of battle. On the other is the Ederstone wasteland of Azilatzi. The wastes perpetually bleed monstrosities, and Gatrev is the hill they die on.
The constant threat of monsters and Starspawn raiders has made Gatrev into a military theocracy: harmony is the different between life and death to the Sunekans here, and harmony practiced with a blade is going to be more inherently violent.
Structure
The Gatrev Marsh is a 'martial republic', that represents the voice of the military over the voices of anyone else. Its leader is not a typical Tlakra, but is a seasoned officer known as the 'Huntmarshal General' elected by the soldiery.
Voting rights and greater citizen's rights are tied to military service - either in the 'masculine' Hunter's Legion that launches attacks on the wasteland and actively moves across the March targeting major threats, or in the 'feminine' Landguard that fortifies and protects the landed communities. Martial competency is considered a major point of electability, and much of the government is synonymous with the military. Officers here are voted into their positions by their soldiers (a rare feature of Gatrevan democracy, as other Sunekan states often organize their militaries very top-down), and are often tasked with overseeing the logistics of civilian society as well as military society.
The great masses of people not deemed worthy of the military are generally subject to a deeply unfriendly political and legal system - and one that is fond of dolling out years of forced labor for the military as a punishment for just about any crime. But even in the lower classes there, are divisions: those who are religiously Sunekan tend to have a much better time than those who are not. Insufficient Sunekan piety is not a crime per se, but it certainly will make you more likely to be tried for a crime and given a harsher sentence. This can be a major problem for refugees from the wasteland, who often make the least and suffer the most here.
The current Huntmarshal General is Amkonek the Fair, the former head of the Landsguard and an Ederstone-touched Half Prism. They are widely respected as a diplomat, administrator, and political agent, and are doing a good job of maneuvering the March's recent struggles. They have a lot more experience managing defense than offense, and have been struggling pushing forward - but have worked miracles holding the line.
Culture
Food Culture: To Rise Above Gruel
History
Early History (-600DE to 1240 ME)
Gatrev Defines Itself (1240 to 1860)
Modern Gatrev
Demography and Population
Territories
Gatrev is 450 miles across North-South, and almost 200 miles across at its widest West-East. Most of it is simply the valley between the Itekir river in the West and the Kuretep mountains (an extension of the Adira Mountains ) in the East.
Gatrev is an abundant land of humid temperate forest, with hills on every side but wet flatlands at its heart. For the most part, the Ederstone fragments of these wetlands have been dug up and contained - but a few still remain in remote corners of the valley. The more chaotic territory is the Azilatzi wasteland to the West, which is riddled with Ederstone fragments and has a massive Ederstone meteor at its core.
Military
The March is on the forefront of Sunekan weaponry and tactics, and has always been a close partner with the Guardians of Hokzin. Gatrevan musketeers, sharpshooters, and heavy cannon are the best of the Suneka, as target practice along the frontier never stops. Heavy infantry armed with halberds, swords, grenades, and spears protect these heavy ranged forces in the event that enemy forces are allowed to ever close the gap. The Gatrevan Orderguard - elite heavy infantry with swords, pistols, and grenades - are the best of these defensive troops.
On top of the heavy defensive troops, some of the Hunter's Legion specialize in striking out into the wasteland. These troops, known as the Outlanders, tend to be mounted skirmishers (often with short muskets or pistols).
Religion
The Gatrev March is aggressively Sunekan, with the faith enshrined in law and mandatory for holding office. Technically you can join the military with any faith, but military life if embedded with so many Sunekan customs that few can hold onto their religion for long. Non-Sunekan civilians tend to be treated harshly by the legal system and excluded from many public services.
The School of Oil and Flame is dominant here - the School of Oil and Flame being a very aggressive evangelical school of Sunekan thought. Nowhere else is religion seen more literal than Gatrev. To the people here, social harmony is very physically relevant and magical, and social chaos is synonymous with Ederstone-derived chaos. Upholding the custom is the only weapon against chaos. And fighting the holy war is essential for social harmony.
Foreign Relations
Gatrev is on great terms with most other Sunekan states, and is a close ally of the Republic of Merishka. They are also very close with the Western Guardians of Hokzin, who have a chapter purely devoted to Gatrev's defense. Gatrev is on fairly decent terms with the Adira Mountain states, such as the Kingdom of Sikrek, who serve as trading partners.
Gatrev mostly focuses its military on the wasteland, but it has no great love for the neighboring Federation of Korvakal (a loosely organized group of heretical semi-Sunekan rogues and ruffians) and has made claim to their lands in the past.
Agriculture & Industry
Large estate farms dominate the countryside, producing large quantities of wheat, rice, maize, and Ederstone-touched crops. A few estates have been experimenting with other Ederstone-touched flora, such as star-touched sugar, spices, and cotton, but these are frowned upon by the utilitarian administration.
Lumbering is fairly common here, and some ranching is done. Mining is big in the North and East, particularly iron, coal, and Prism-food mining. And the military allows soldiers to keep their slain monster parts for sale to alchemists and mages.
The industrial sector in Gatrev is booming, particularly in factorial smelting and forging. Massive tanneries also cling to the Western river.
Trade & Transport
There are three great forces in the production world of Gatrev: the Landsguard, which organizes the local artisans, and the Great Lodges, which are elite cliques of landowners and factory-owners. Necessary goods are distributed by the military-priesthood, and surpluses are given to the Merchants Corps. The Merchants Corp typically uses off-duty groups of Hunters Legionairres, who move around the region as petty merchants (often with their own monster-parts to sell to foreign merchants anyways).
Education
Gatrev has a robust religious school system for all Sunekan residents. It is distinguished among its Sunekan counterparts by its infamous sense of discipline. All higher education is gated behind military service.
"We Are The Wall"
Founding Date
1898
Type
Geopolitical, Country
Demonym
Gatrevan
Government System
Dictatorship
Power Structure
Unitary state
Economic System
Mixed economy
Currency
Sunekan Currency: Golden Lions, Silver Foxes, Copper Stars
Major Exports
Steel, gunpowder, armaments, dyes, monster parts
Major Imports
Textiles, luxuries, spices, salt
Legislative Body
The Circle of Generals
Judicial Body
The Lion's Tribunal
Official State Religion
Location
Official Languages
Neighboring Nations
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