Holy State of Ayneva (Aye-Nev-Vuh)
Ayneva is the Eastern march of Ayshanism, a wall of sacred soldiers standing against the hordes of heathenous Aretans and Halikvar. It is led by the legendary solar cleric Graceful-Worship and her vanguard of elite solar clerics; this is her social project to transform the "backwater of the East" into a sleek, modern society. A land once known for its quirky local ritual (often mocked and feared by foreigners) is now known as an urban, disciplined, and rather mean-spirited land of soldiers and craftsmen.
This is the burning brand of the sun, the transformative army of reason and liberty. All those who would surrender their idols to the flame and embrace the light of true reason are welcome here; those who would cling to tyranny and superstition may find no peace.
Generally speaking, this is a realm in the middle of transformation. Only a few decades ago, the last religious revolt and war ended here, and the population is still adjusting to their new role in the world. Ayneva was already a very culturally diverse land before the Ayshans came, but now it is also divided between competing ideas of what the country is supposed to be and what people are supposed to act like. This tension and chaos is captured by the state and funneled into holy fury against outsiders - many wonder if this culture war wouldn't be resolved by an Ayshan invasion of neighboring states.
Structure
Ayneva is a government of exceptional individuals ruling a grand bureaucracy. At the top is the ancient and powerful Solar cleric Graceful-Worship, Aysha's attack-dog and one of the two most powerful mortal clerics alive (the other being the exile, Perfection). Graceful-Worship is currently preparing their heir, Pure-Sky, for rule over Ayneva as the next long-lived solar overlord. Powerful solars blessed by Aysha hold many positions of power here as well, and walk the realm as nigh-demigods.
The state bureaucracy is essentially the army and the church intertwined. The Grand Marshal and the Solar Master rule beneath the Overlord. Local governors and clerks work below the chief clerics and generals.
While there is certainly no democracy or local power here, most of the government are actually local Aynevans. Those who do well in school tend to be chosen; aristocratic bloodline means little. Breeding and wealth can help grease palms, but that corruption is technically illegal.
Culture
The War of Old and New
Everyday Life
History
Early History (0 ME to 700)
The Enserfingof Ayneva (700 to 1700)
Faith and Flame (1700 to 1863)
The Ayshan Order (1863 to 1950)
Modern History
Demography and Population
Around 11 million people live in Ayneva. 40% are Human, 30% are Dryad , 25% are Prism , and 5% are Other.
Territories
Ayneva is 375 miles long North-South, and 222 miles long West-East. It is largely divided into two major valleys: the Dakalem valley in the South, which is the heart of the administration, and the Sologed Valley (along the Sologed river) in the North.
The climate is semi-arid, with lots of small trees and shrubs with patches of grassland. Small forests abound, especially along the coasts. To the West, Ayneva becomes steadily more mountainous, culiminating in the unclaimed Waraska mountains.
Military
Ayneva's military is bureaucratic, meritocratic, and focused on standing armies supported by mercenaries. The Aynevan military ideology is one of education - violence is a taught art, not intrinsic to a person or hereditary but entirely a craft that is best learned in an educational setting. People who demonstrate interest and aptitude for cavalry or officer positions can be transformed by schools and rigid boot camps. Training camps and military schools are tied into the government, teaching clerks and lawyers as well as siege engineers and officers. The civilian government is a side organ of the military apparatus, giving the military immense power to appropriate tax money and personnel if need be.
This model has, largely, produced a disciplined and capable standing army of unusual size. The military is used for other tasks than violence during peacetime - construction, courier duty, policing - and is glorified and honored by the public (even as poorer veterans are discarded callously in some instances). The idea that anyone can rise in society through military service has created a romantic image of the peasant-into-aristocrat, the sophisticated savant from humble roots. Violence is always religious as well; policing targets religious minorities, military preparation is against the heathenous idolaters and their vile misleading spirits. These disciplined blocks focus on spears, crossbows, and some gunpowder - much is made of new handgunnes, the weapon of the future. Cavalry is present and significant, but tends to favor major landholders and therefore has some political tensions with the other forces. Currently, the cavalry is 'out of power' politically, but that could change.
The Aynevan forces are bolstered by Shirpatran forces - the Liberators (more disciplined and capable cavalry and crossbows) and the Idolbreakers (infantry known for their zealotry). Other auxiliaries from Keshet and other Ayshan lands gravitate here as well during times of religious tension.
Religion
Ayneva is aggressively Ayshan; evangelism and public worship for any other organized religion is banned. Halikvar and Aretan communities exist, but are completely cut off from their foreign religious structures, are barred from formally organizing, and face constant pressure to convert. Nonetheless, these religious minorities persist, have organized around family alliances to replace their priests, and are mostly tolerated. The foreign religion of Sumoxa, however, is completely illegal and is very strictly banned in any form, as it is seen as possibly appealing to local traditionalists.
Local religion in Ayneva is incredibly diverse and quirky, as local tradition has long been prioritized over organized religion. While the last few centuries have seen multiple organized religions attacking these rituals and cutting down on local mystery cults, that hasn't spelled the end of local religion - it has only "secularized" it, with local villagers recategorizing their spirituality as cultural in order to preserve it. Each local tradition has been pitted against one another, though, and now villages decry their rival settlements as being religious cultists while calling their own rituals "cultural heritage".
Some villages may harbor alternative beliefs or minority religions, but the cities are hotbeds of radical Ayshanism. The merchant's ports are more religiously mixed, but these outside beliefs are contained in specific districts. Many foreign Idolbreakers settle in these cities, and many local Idolbreakers are recruited there.
As the cities of Ayneva have been artificially grown by the Ayshan regime, urban religious dialects have grown in recognition and are expanding out of the cities and into the countryside. The largest growing religious variant is that of the capital city, Shimmar. Shimmar's rituals have always revolved around games, contests, and festivals, making them particularly easy sells as "secular cultural heritage". Shimmaran religion adores funeral games in particular, and there is an association between revelry and the space between life and death. Shimmar is known for its 'Hinthials', or family graves - large death mausoleums or grave-houses that represent the gravestone and resting place for all honorable members of the family. A large hinthial well-remembered and well-stocked means an easy journey to the afterlife and fewer hostile ghosts. On the Ash Revelry, in mid-winter, families tend to their hinthials and dance together in the streets to pacify the spirits of the dead, while drinking and feasting. Notable families often imitate Ash Revelry in their funerals, which can go on for nine days and include public feasts that act as shows of that family's power.
Shimmar also has the Sunspring Games every spring, which fall on the holy day of Dwalen - Lily of Red's day of ascension, celebrated in Areto, Halikvar, and Pratasam. The Sunspring Games were founded as funerary games for the Gods themselves when this land was Aretan, but now remain as a 'secular' ritualized day of wrestling, horse racing, and other entertaining contests of skill and strength. The Ayshan regime is not a fan of all of them - particularly the Contest of Fools, where socially dishonorable people (beggars, exiles, sometimes sex workers, anyone the urban commonfolk don't like at the time) are dressed up like mocking mirrors of sporting champions and paid to engage in mock sports for public entertainment (stuff like dog charioteering, sprint races with legs tied together, gladiator fights with comedic fake weapons). It is worth noting that some particularly skilled and socially dishonored entertainers have essentially monopolized this event in exchange for higher pay, making this... less unethical? It is less coerced now, which is good, but the refinement of this race has allowed for it to be exported to other cities and has started professionalizing the public mockery of minority groups and certain downtrodden populations, which isn't good.
The more ominous Shimmaran regional specifics are Sanctuary Stones and blood feeding. Sanctuary Stones are large boulders painted with a tree with growing eyes. The Sanctuary Stones are said to represent the judgment tree, who curses any who does violence under its gaze. Sanctuary stones are placed as markers of sacred ground (graveyards, temples, some palaces), and are often covered with sheets during battles or certain executions. Blood feeding, meanwhile, is a banned practice where someone gives their blood as sacrifice to feed the dead during funerals, Ash Revelry, or when asking for something. It is no longer publicly done, but some families persist.
Other than Shimmar, local traditions include:
Shimmaran Religion
Other Traditions
- The Citrine Brawl, originating in the coastal city of Onshana, where the middle, lower, and upper classes send their children into class-based teams to basically play dodgeball with fruit in the public square. Winning social class gets to elect a festival monarch for the year, who conducts rituals and leads the city in minor sacrifice.
- All Baker's Festival, which originates in the inland town of Sajikal, where everyone constructs public ovens and bakes bread together to be shared by the community. Some bread is then ritually burnt in sacrifice and the ash is mixed with salt by the someone blessed by the town's elites (it used to be that this ritual was led by a town mystic) to become Blessed Ash - a sacred material stored in an urn that is used to consecrate the fields.
- The Midnight Arrival, where people give one another gifts under the cover of night while dressed wearing a mask of the Nightgiant - a massive faerie shapeshifter said to descend from the Moon (or the swamps) to punish the wicked and reward the good. Bad children (but sometimes socially disliked people in general) are given small wooden carvings shaped vaguely like leaves (typically more rhombuses) that are omens of impending punishment. The Nightgiant is often said to carry a horsehair whip to punish wicked children, and during times of social upheaval townsfolk have reportedly whipped local troublemakers or hated landlords during this night while dressed as the Nightgiant.
- Candlemass, where people congregate with candles, gathering their neighbors and singing old songs. Ritual co-adoption of children takes place and the children are sent to hide and play games in consecrated basements while most of the adults gather into great formations (forming lines like runways, or drawing pictures only visible from the sky with their bodies) with candles and invite visitors from the stars to ride their chariots of night into the town for communion. There are some reports that people have become possessed by 'Visitors' or have witnessed omens during this event, though no investigation has ever confirmed or denied this.
Foreign Relations
Ayneva is an aggressive state with numerous enemies. The Empire of Shenerem to the West is Ayneva's primary rival, but their relationship with the Kingdom of Siashi to the South is strained and hostile as well.
The small states that surround Ayneva are also not very friendly. Many small states in the region of Voshonem to the North are perpetually anxious about Aynevan influence and imperial claims. Many states to Parashi to the West are anxious about potential Aynevan expansion as well as Aynevan interference in their Kima Cities or local serfdom arrangements.
Despite this foul reputation for aggression, Ayneva's leaders have a focused pragmatism that has led to diplomatic success. Siashi, despite being ideologically hostile to Ayneva, is generally supportive of Ayneva's efforts against Shenerem. Shenerem, in turn, has been trying to nudge Ayneva against Siashi, a manuever that Ayneva has been manipulating to its best ability. The small kingdoms of Voshonem, Parashi, and Zarpali, meanwhile, have supported Ayneva at times from a combination of intimidation and Aynevan diplomatic skill.
Even if the world turns against Ayneva, the state still has support from its firm Ayshan allies. The Empire of Shirpatra and Kingdom of Keshet stand by the Holy State, and supply it with troops and economic support - in exchange, they are given a buffer state as well as very generous trade arrangements.
Currently, Ayneva's main goal seems to be to exert some influence over the Kingdom of Ashavat, to the South. Whether it will use force of arms in this endeavor is yet to be seen.
Agriculture & Industry
Ayneva is mostly agrarian, but has a growing manufacturing center based out of the port cities (particularly the capital city of Shimmar). The countryside grows wheat, maize, grapes, olives, sugar beets, potatoes, tobacco, figs, and tomatoes. There is some mining in the Western hills, and there is substantial salt mining along the coast. Raw resources are directed towards larger cities for manufacturing, sometimes at the cost of local village industries - cities are given special guild privileges that make it difficult for village artisans to prosper without relocating to towns or cities. Young aspiring craftspeople are drawn into urban centers, and villages are pressured into engaging with the cash economy in order to get necessary goods.
Ayneva's glassblowing is famous throughout the continent, and is the most recognizable export of the state. While the technology of leaded glass has spread beyond this region, it is usually only produced in small amounts in other kingdoms (a product of guild secrecy and traditionalism in Samvara). Ayneva's glass, meanwhile, has been produced in significant amounts for centuries, and has a reputation that other leaded glass can't compete with. Fine Aynevan crystal is a symbol of luxury, it just isn't the same if it is Shenek! The new Ayshan regime has worked to increase the glass produced as well by founding a large glassworking academy.
Another industry that the government has supported is the sugar industry, which uses experimental sugar-beet processing to create sugar without sugarcane. This industry is big in Shirpatra and has only just started here - but the leaders have high hopes for it.
Trade & Transport
Local guilds and merchants do most of the trading and trade organizing. Many of the prominent merchants are tied to the Martens - organized crime families. Tariffs against the Empire of Shenerem have made inland merchants seek out Marten protection and smuggling services, and have pushed others towards ocean trading.
Education
A robust but still-developing school system has been built in Ayneva, especially in the towns and cities. Urban academies are beloved by the Ayshan elites, and so academies have popped up for any specialized skill to drink in government funding and produce legions of middling-class specialists. Military academies are some of the most prestigious, and getting a legal or medical education usually means going there. Basic education in reading, writing, mathematics, and natural philosophy is mandatory and free in cities.
The countryside is less developed and is wildly inconsistent in educational availability. Local village temple schools were secularized but struggle to teach more than basic literacy. Anything more advanced requires going to an urban center - a "brain drain" of rural youth has ensued, where bright or ambitious young people are siphoned from villages, and those who remain often have a sense of immobility and despair.
"Lies Beget Tyrants"
Founding Date
1875
Type
Geopolitical, Theocracy
Demonym
Aynevan
Power Structure
Unitary state
Currency
Ekedian Gold Suns, Silver Moons, and Copper Bats
Major Exports
Glass, iron, wine, salt
Major Imports
Spices, luxury goods
Official State Religion
Location
Neighboring Nations
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