Kingdom of Kiami
When the ancient children of Lily crossed Samvara to build a Holy Kingdom, they dreamed of gleaming lakes and bountiful river valleys. When they arrived in Kiami all those centuries ago, they knew that this was their foreseen garden of paradise, where they could cultivate a perfect society. From their effort, the land has bloomed, the cities have grown, and the holy word of Halikvar has infused every layer of society.
The realm is far from perfect, of course. There is tension over whether to exploit the land and expand society or restrict growth and preserve nature (when Lily says to both be bountiful and preserve nature's gardens). The holy law of Halikvar is not well suited for all. The land still has its ruins, and the shadow of old wars loom over the land. And the surrounding realms have come to overshadow Kiami in wealth, power, and importance. The kingdom has become a place of culture, education, beauty, and symbolism, a garden to be won or defended.
Structure
The Kingdom of Kiami is an absolute theocratic monarchy supported by a robust bureaucracy. Hereditary succession is something guaranteed only for members of the ruling Dawara family. The Dawaras regulate their family carefully, though, and are quick to jettison obtrusive branches into cadet houses. Among the Dawaras, bloodlines are everything, and each member must have memorized their family tree as far back as the 300s ME to be taken seriously as a peer. This is the bloodline of Lily of Red, the Goddess, and of the Prophets Garland and Sarima. They must each contact their ancestor at least once a year as well, to stand before her judgment and purifying gaze. Only by her blood and her will may they rule.
Supporting the Dawaran monarchs is an elaborate court that helps them manage succession and administration. Three pillars of administration support the court: the Governors, the Military, and the Red Temple. All three draw heavily from the same 7 great houses, but none are formally connected to any of those families- all power is granted by the monarch temporarily. The Governors are basically appointed aristocrats who specialize in local administration and policy and rule in 5 year contracts granted by the monarch. The Military is a small standing army that has powers of local conscription. And the Red Temple are the Halikvar priests, druids, and judges who manage the legal system, the education system, and a number of government posts.
The current Monarch of Kiami is King Ulenim I, an elderly dryad who is a better druid-priest than a ruler. Old Ulenim was always impatient, vengeful, and aggressive in his ways of ruling, and age has not helped him in that. His lack of patience with the bureaucracy has led to plenty of wasted funds and boondoggles, which have in turn made the populace impatient with him. The monarchy has only started to recover in public opinion since Ulenim's granddaughter, Princess Dinevra, took over more of the administrative tasks. Dinevra is a shy, friendly woman who prefers to avoid the public and the etiquette of the royal court, but has proven to be a very effective administrator and bureaucratic master.
Culture
Modesty, Status, and Spite
Power, but also Life
History
Early Empires (-800 to 600)
Kiami Dethroned (600 to 1150)
Kiami's Self Discovery (1150 to 1700)
The Sectarian Wars (1700 - 1945)
Modern History (1945 - 2020)
Demography and Population
Around 10 million humanoids live in Kiami. The humanoids are 50% Dryad, 35% Human, 10% Half dryad, and 5% Other.
Territories
Kiami spand 550 miles of coastline and extends roughly 160 miles inland. Its natural borders are mostly defined by the Rejvala mountains, which run across the North and have a brief gap before continuing across the Southwest. In that mountain gap, the border is instead the Angita river, which runs from the Northern Rejvala, around Northwest Kiami, and into the sea.
From the Southern Rejvalas runs the Shimarva river. Between where the Angita and the Shimarva run into the sea is a bountiful wetland valley of lakes and fertile farmland. The largest lake, near the capital city of Avanam, is Lake Sudrena, which is considered a holy site in Halikvar and the final prophesized destination of the ancient Halikvar migration.
Military
Kiami's military is a standing army that can (but often avoids) levy local conscripts to fight alongside them. The military is supported by mercenaries during times of war instead. The military is a curious mix of old and new, anachronistic and innovative. The leading philosophy is very old: that divine casters should lead the charge, mostly druids and paladins, and that the rest of the army exists to support them. Long-ranged weapons are mostly seen as artillery, and most ranged warriors use slings, shortbows, or javelins. Artillery and magic provides cover for the infantry and paladin-cavalry to engage, and ranged weapons are the tools of skirmishers.
In that old, archaic structure (which dates back to the early iron age) has been fleshed out with new tools and techniques. All kinds of magic are used to hammer the enemy once the infantry has them pinned now: monks, wizards, and bards now join the druids and paladins as equal warmages. The artillery has also advanced with the times.
The infantry are largely divided between the common spears, the common swords, the skirmishers, and the elite guard divisions. Traditional Kiamic war tends towards the Khopesh (or sickle sword), and elite units prefer agricultural-themed weapons to symbolize their common connection to the land - war-scythes, Khopeshes, trident-spears, and the like are common. Dual-wielding blades is considered an extremely prestigious and artful style of war as well.
Religion
This is a Halikvar kingdom through and through. The Law of the Kifa is enforced to the word, and heathens are considered perpetual outsiders who should not hold land or public office. Foreign evangelism is punishable by exile, and foreign religious groups can only rent small shrine spaces in major ports. All law is religious law, applied to all people. The priesthood manages much of the bureaucracy as well as the court system. All education is religious and managed by priests. Heathens cannot ply trades, only sell wares or common labor.
The intensity of the Kifa's enforcement does vary a bit. In the countryside, some eating of meat is tolerated in the periphery. Most priests tolerate eating salted meats, since the person didn't butcher the creature. The islands off the coast have special religious exemptions to eat seafood thanks to Lily's personal intervention. Blue-blooded clams are also seen as non-blooded organisms, and can be eaten. Elites can dodge regulations against greed and vanity, as well as walk the line on matters of natural exploitation. Urban centers tend to be the most intense in terms of Kifa enforcement - salted meats only for sailors, and no public displays of greed or vanity (such as dressing beyond one's station with dyes or frilly fashions). The sumptuary laws, which regulate fashion, can be quite harsh for outsiders (who are more likely to have their foreign styles seen as vain).
Public punishment is a great spectacle here. Court cases are behind closed doors, but sentencings are public entertainment as the defendants beg for mercy or are struck down with horrible punishments. From floggings to mutilations to torture, the town square is always where you go to see wickedness punished in some elaborate way. To keep the squares clean, corpses of the wicked are dragged to public gardens or parks to be displayed there in "virtue gardens". These spaces typically are full of sweet smelling flowers and the trophies of the wickedly deceased.
Horoscopes are important culturally more than legally here.
Foreign Relations
Kiami prefers diplomacy to war, and is place of negotiation and international meetings. The kingdom maintains good relations with nearly all Halikvar countries, and has a strong alliances with the neighboring Kingdoms of Severesh and Siashi.
Agriculture & Industry
Kiami is a place of intense agriculture that has done its best to pivot towards manufacturing and culture work where it can. Rice, corn, and soy are the major staple crops, but cotton and tobacco are major cash crops as well. Dairy farms exist, but most of the land is used for plant farming rather than ranching. In the cities and towns, cotton weaving, tobacco processing and cigar production, and paper milling are all common trades. Printing and culture production are unusually large industries in Kiami, and the last few decades have seen a massive industry in 'pulp' authorship arise: producing novels of fanciful adventure, smut, gossip, and comedy for sale domestically and abroad.
Guilds are incentivized with research subsidies to always be on the lookout for new methods and markets, and tend to be bisected between "common masters" who ply their trade traditionally and "greater masters" who pursue greater workshops and experimental techniques. The greater master track of guild advancement is strenuous and difficult, and Kiami is known for having some of the sharpest and richest tradesmen in Eastern Samvara. This is notable among the alchemists, the dyemakers, the shipwrights, the brewers, the glassblowers, and the tinkerers, all of whom have really flourished thanks to research and education subsidies. Textiles are still the largest industry, fueled by a vast network of small workshops and household workers. Kiami's cigars and luxury cigarettes are also high-demand items abroad and are a major growing industry.
A niche, but notable, industry is that of Suntail Grass Extract. Suntail Grass is a plant native to the region that glows in the dark, and the dyemakers of the region have the longest history of anyone in working with liquid extracts from them. Kiami's glowing dyes and paints are the longest lasting and most refined of any on the market, and one can purchase clothes that will softly glow in the dark in various colors for several years (if one is willing to pay the right price). Things like glow-in-the-dark cocktails and other novelties are also to be found here for the rich and stylish. The paints and dyes made from Suntails also draw tourists to Kiami's holiday festivals, which can be exuberant at night. Lastly, Kiami is the only producer of "glass-lights", small vials of unactive sungrass extract that can be activated by flipping a switching and mixing the chemicals within. These can only be turned on once before it is on, but basically act as soft flashlights for several days.
Trade & Transport
Guilds connected to the state bureaucracy manage virtually all trade and production. High tarriffs bar non-Halikvar merchants from operating efficiently in Kiami, and help protect local traders. Guilds compete internally and between one another for the favor of the priestly bureaucracy, which allocates various subsidies and protections according to their "effect on the common good". Siashan merchants operate much of the export trade.
Education
Kiami has a robust public education system run by the priesthood. There are common schools, which teach literacy, sacred law, discipline, and arithmetic to all; there are second schools, which teach more for those who would like to learn advanced writing, numbers, and social studies. Second Schools are open to all who are able to take the time to attend. Open Colleges offer further education in bureaucracy, law, medicine, and natural science for those able to take the time to attend, but all further education is locked behind either patronage or test scores.
Education beyond the Open Colleges is typically done through either a religious academy, a military academy, or a guild academy. Religious academies teach magic, law, philosophy, rhetoric, and natural science; military academies teach engineering, logistics, and strategy; and guild academies teach trade sciences, advanced accounting, and foreign studies.
"The Word Is Our Guide"
Founding Date
1943
Type
Geopolitical, Country
Demonym
Kiamen, Kiamic
Government System
Monarchy, Theocratic
Power Structure
Unitary state
Currency
Ekedian Gold Suns, Silver Moons, and Copper Bats
Major Exports
Alchemical herbs, cotton, textiles, culture work, cigars, Suntail Grass extract
Major Imports
Metals, coinage, lumber
Official State Religion
Location
Neighboring Nations
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