Grand Kingdom of Severesh
The Grand Kingdom of Severesh is the holy kingdom of Dakavari Halikvar, the heirs to Lily of Red who rule from their rose-grown throne over Eastern Samvara. Many know this kingdom as the land of holy warriors, knights of the Scarlet Flower and zealots of druidic law who command the faithful from which the sacred legal pronouncements are made. People here the name and the imagine stone tablets of God-given commandments, red poppies and opium wrapped in sacred cloth, scarlet blades sanctified in faithless blood, the moon-marks of Horoscopes emblazoned on tunics and the gilded laurels of druidic masters. This is Severesh, to some. But, naturally, people do live here; there is more to the Red Empire than that.
What foreigners often are not told is that Severesh is the kingdom of pious pragmatism. It is a pluralistic society of many climates and cultures, that revels in a diverse array of opinions, styles, and attitudes. Diversity of the faith is encouraged if it is loyal to the Red Empress, and that includes theological interpretations - as long as you bow before the Dawara clan and the Crimson God, you are allowed to have whatever opinion of the holy texts and Kifa (religious law) that you want. A patchwork of regional compromises mean that if you serve the state faithfully, you can easily relocate to some place in the kingdom that will allow you to do what you want - if you want to eat lamb, or wear unusual pretty clothes, or act in a different way, you can eventually work your way to going somewhere in the kingdom where that's allowed. Severesh seeks to be all of Halikvar in one country, and it knows that it needs to be accommodating to live up to that.
Structure
Severesh is a theocratic monarchy with three major pillars of power: the government-military bureaucracy, the priesthood, and the semi-feudal great houses who govern the countryside. In reality, all three have a lot of cross-pollination and could be considered one, but elements of all three are unique to their branches and act as counterweights to any local elites gaining too much power.
At the top sit the dual autocrats of Severesh: the Red Empress, the heir of Lily of Red chosen from among the ruling Dawara clan by the Goddess herself; and the Archdruid of Halikvar, who leads the religion and is chosen from among the Su-Alkoa (or leading priests). The Red Empress typically manages the affairs of state, but major policy changes are expected to include the Archdruid's approval. The Royal Court, which orbits the Red Empress, tends to manage the bureaucracy. All land grants are given at royal discretion and can be revoked at any time, but tend to be reliably given to people of certain major families that are dominant in that region. The most important of these grants are the 19 duchies, which are paired with local municipal bureaucracies.
The current Red Empress is Andala Dawara, a woman known for her compassion, mercy, patience, and caution. She is a capable administrator and skilled diplomat, able to convince even the most violent souls of peace with enough time and a very capable judge of character. She isn't the most skilled at intrigue, but she makes up for it by surrounding herself with many loyal allies. As a legalist and theologian, she is respected; as a military commander, she is competent. When it comes to druidism and personal fighting, however, she is unusually unskilled for a woman of her status; time spent sick as a child deprived her of martial training, and while she has been healed she can never regain those years of experience. She has also been dealing with some publicity problems recently, as embezzlement scandals, rumors surrounding her inferior horoscope, and lingering scandals from the prior monarch hang around her head. Nonetheless, she will surely weather this storm - she has kept a cool head and the blessing of heaven.
The current Archdruid is Jamat Karlusa, a lesser noble who has risen as a powerhouse of magical ability. Said by many to be the greatest land druid alive, Jamat is a genius of magic, theology, and law. He is also a paranoid, stubborn, and hierarchical man who has internalized his bad experiences in the political world to a fierce degree - he will accept no challenge to his authority or his faith, and he has little space in his heart for nuance. He allows Andala to do most of the regional ruling.
Culture
Hierarchy, Horoscopes, Morality
Lived Culture
History
Early History (-800 to 750)
The Seniwara Ascendancy (750 to 954)
The Red Empire (954 to 1600)
The Halikvar Crises (1600 to 1945)
Modern History
Demography and Population
Around 32 million humanoids live in Shenerem. The population is 40% dryad, 35% human, 15% half dryad, 5% prism, and 5% Other.
Territories
Severesh is roughly 860 miles West-East and 420 miles North-South. Much of the realm is based around the large rivers, which join together to form the Devesha river that runs out to sea. Various mountain ranges contain the greater Severesh region: in the North, there are the Southern Rejvalas, in the South there are the Elbinevs, and in the West are the Gekrevs mountains (which contain a number of mountain and hill kingdoms that were once part of Severesh proper)
Severesh is varied internally between hot plains (occasionally savannah), subtropical forest, and hills. The riverlands tend towards subtropical, though they become plains quickly in the central regions. The forests become slightly more tropical (especially during spring) in the province of Malisana, and they are quite dense and lush in the lake-strewn province of Telima. The land gets rather hilly in parts of Poldina, Polmara, Gekra, Elbin, Ofka, and Dareja.
Military
The military is a standing army managed by the military bureaucracy of the imperial court and augmented with mercenaries. The Great houses also train their spare children and the children of their client families to fight as professional elite warriors (particularly in the cavalry). The navy is small but sufficient for ferrying troops where they are needed - escorts are typically Siashan mercenaries.
The actual fighting force of Severesh is fairly varied, with a focus on cavalry, infantry, and spellcasters. Severeshi cavalry is the greatest of the Halikvar world, across the board. This includes light cavalry, mounted skirmishers, and heavy cavalry - particularly the Crimson Cataphracts, heavily-armored cavalry known as expert lancers. Severeshi infantry tends towards the heavier side when they can afford it; armored dryads with morningstars and metal claw hooks are iconic here, and specialize in killing other unmounted troops. The greatest of these are the Gardenguard, elite mace-and-sword infantry who serve as the royal retinue. Spellcasters are a mix of druids and paladins, and include Lily's Chosen - the greatest paladins of Lily, who march not for the crown but as her personal warriors. Lastly, you've got your flashy showpieces: Giant Lobsters or elephants with archer-filled howdahs, or even carrying artillery
The preferred tactics of the Severeshi military are to win control of the field through cavalry dominance, allowing them to control when and how the battle is fought - and then carrying through with precision strikes with disciplined shock troops. These tactics are effective on their own, but work even better paired with the other Halikvar kingdom's warriors: Siashan archers, Kiaman specialists, Ashakahdan artillery, and Sebikahdan skirmishers.
Religion
Severesh is very much a Dakavari Halikvar kingdom; it is the seat of that sect's power, and is ruled by its leaders. The government is theocratic, the courts are religious, and loyalty to the faith is seen as essential for being considered a citizen - to not be Dakavari is to be a foreigner, even if that person was born here. Dakavari religion is necessary for owning land, gaining access to social safety nets, and being able to advance in society. Foreign religions are tolerated as long as they do not evangelize or threaten the mainstream order, but they are not accepted.
The actual enforcement of the 'Kifa' or religious law, is more pragmatic than strict. Foreigners are exempt from most demands, and enforcement among the faithful depends on who and where you are. The cities tend to be the centers of religious law enforcement, partially as a way to draw a clear line between foreigners and natives, but most common breaches of law are more of taxes than anything else - restricting someone's freedom through public work or monetary compensation is seen as sufficient, as long as the offender also wears a small badge on their person denoting their crime for a set period of time.
In the countryside and towns, entire rules of the Kifa can be blanket-lifted from areas in exchange for slightly higher taxes and restrictions on labor movement; this is thanks to a controversial theological principle known as The Principle of Divine Adjustment. The idea is that minor sins can be tolerated in service of a greater good: environmental regulations can be ignored in service of fueling more righteous war, for example. So, rather than ban meat entirely, certain meats are banned and certain ones are regionally permitted. The meat rule adjustments are based on a principle that the sin of the blood can be reduced by killing a less intelligent animal in a more ethical way. So, lobster can be eaten as long as it is done quickly and with minimal suffering. Pigs (and in most places cows and goats) are off the table, but maybe chickens are acceptable. Similarly, useful people can be allowed to be vain as long as they remain useful.
Those who violate the laws among the elites (or violate the values through shows of wealth or spite) must perform purifying Sacrifices of Intent to show their sorrow and good-heartedness: acts of charity that benefit the temple and state. This can be through gold donations, infrastructure projects, or military expeditions.
Foreign Relations
Severesh is the sacred kingdom of Halikvar and sets its foreign policy accordingly: it leads with the faith in mind. In recent years, this has included heretical kingdoms as well, and Severesh has done its best to build connections to Asavari powers.
Agriculture & Industry
The countryside of Severesh is densely populated and densely farmed, a cornucopia of food production and cottage industries. Rice, maize, soy, wheat, squash, yams, potatoes, there's a place for every crop in Severesh. There is even ranching here, with captive populations of cattle, bison, horses, goats, and sheep. Giant Lobsters are herded along the river. Cash crops are also abundant: cotton, poppies, tobacco, and indigo.
The towns and cities are manufacturing and trade hubs, which coordinate with the rural cottage industries to produce textiles, dyes, alchemical products, and other manufactured goods. It is only in towns with the right privileges and oversight that painkillers, healing potions, or medicines can be produced - and Severeshi painkillers are famous around the world, and the kingdom also produces a large quantity of herbs necessary for magical alchemy. These restrictions try to restrict an illicit industry that is also quite large here: the sale of opiates, as Severeshi painkillers and opium are the finest such drugs in the world.
Mines and other extractive industries are more allowed here than in other countries - Severesh is perfectly willing to do whatever it takes to maximize productivity and profit.
Trade & Transport
Guilds organize most of Severesh's local artisanal production. All apothecaries and doctors must be officially licensed to practice here, making those guilds particularly important locally. Merchants, meanwhile, generally gather in small groups under the church to pool their resources and get juicy church-regulated contracts, commissions, subsidies, and permits.
Most banking is done through the Kima cities to the West. These cities have even gone so far as to open outposts in major cities to better lend and store, and the last century has seen a major growth in their connections to the broader Halikvar merchant class (notably Siashans).
Education
Education is run by the temple and tends to be concentrated in local towns; children are typically sent to the local town for 4-5 years to meet kids from other villages and learn the basics of the faith, reading, writing, and math. Town schools also offer kids the ability to seek higher education and to select a trade of their preference beyond just their parents'.
"We Are the Heirs of God"
Founding Date
1945
Type
Geopolitical, Empire
Demonym
Severeshi
Government System
Monarchy, Theocratic
Power Structure
Feudal state
Currency
Ekedian Gold Suns, Silver Moons, and Copper Bats
Major Exports
Painkillers, tobacco, cotton, food
Major Imports
Precious metals, lumber, steel
Official State Religion
Location
Controlled Territories
Neighboring Nations
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