Kingdom of Rakara
Rakara sits on a crossroads between Makal and Ekraht, a place where the winds meet and travelers from all over the world converge. Whomever controls Rakara controls the trade route, and the flow of goods and ideas that comes with it.
Rakarans are well aware of their importance in the world. They are proud traders, builders, craftspeople, and innovators. They are also well aware that they are not in control of their country. A century ago, they worked together to seize the government for themselves, to make something new that could benefit everyone; but that revolutionary experiment has been crushed. Zeruan corporations run the show now. Foreign mercenaries patrol the city streets and collect rural taxes, foreign merchants own the land and the public services, and local artisans are banned from running their own guilds. The great wealth of Rakara is being stolen, squeezed out of every possible opportunity and hauled South to Zerua. The people know that their own government is at war with them, and the fiction of peaceful commerce has been dispensed with.
The Kingdom of Rakara is made of a combination of these forces: an angry populace that has turned to its own brand of religious populism, ruthless and domineering foreign businesses, and a fragile puppet government desperately trying to keep the peace.
In the words of one mercenary captain: "This isn't a kingdom, its a ceasefire". But some still cling to the dream of lasting peace and stability - perhaps even justice. To those working to make the government more than a corporate puppet, this isn't even a ceasefire- its a silent war.
Structure
Rakara is something of a hollowed-out version of a feudal monarchy. There is a monarch, a royal council, and a tiered ladder of nobility. But the nobility hasn't been particularly robust since 1600 and most of the land has become crown land that is leased out to noble families. What land the nobles did still have was stripped from then in the last few decades - so they are at their absolute weakest.
This doesn't mean the monarch has gained substantial power. Monarchs in Rakara have always been beholden to aristocratic assemblies and the council of advisors, but now the monarch has been reduced to a desperate middle-man. The current monarch, Kamundi II, spends much of his time clinging to the past and pining of glorious military victories he will never have, and seems to envision the role as something of a "top aristocratic general" position rather than a true role of political leadership.
The actual de-facto ruler is the Crown Protector, who is also coincidentally the Minister of Coin. Also coincidentally, the Crown Protector is elected by the board of directors for the Rakaran Compact Corporation also known as the Joint Corporate Venture Group. The current Crown Protector is a Zeruan sorcerer, aristocrat, and mercenary leader by the name of Metu Iskariba. Unsurprisingly, Metu is a former member of the mercenary-and-rocketeering corporation, the Iskariba Family Company.
Much of the land has passed to the Rakaran Compact Corporation in the last few years, as has immense legal power. But this company is not a monolith: rather, it is a shell company operated jointly by leaders from the Iskariba Family Company (Zeruan), B&G Company (Zeruan), the Aludarzir Corporation (Zeruan), The Aizadara Stock Company (Zeruan), the Greater Makal Trading Company (Iskaworan),
and the Alashan Federate Company (Owned by Squiddles).
The only real power in Rakara that balances out the Crown Protector is the High Priest of Rakara, currently a Prism woman by the name of Badua the Opalescent. The High Priesthood has largely survived the corporate storm thanks to their close connections to the Empire of Zerua, but have largely been stuck trying to provide education and health services for a struggling, wealth-deprived, unstable country. They have danced a careful line of directing rage towards the Crown Protector and avoiding any direct calls to action that would see them dissolved.
Culture
Food Culture: Sweet Treats, Light Food
Species, Age, and Social Tension
History
Early History (?? - 250 ME)
Kingdoms and Conquerors (250 ME - 913 ME)
The Balance (913 - 1895)
The Revolution of 1895
The Counter Revolution (1900 to Present)
Demography and Population
4,000,000 humanoids live in Rakara. 40% of these are Dryads, 30% are Human, 25% are Prism, and the rest are mostly Half-Dryads.
Territories
Rakara is 355 miles long and 125 miles across. The entire western border is a singular mountain range, known as the Dumengosh mountains. The Dumengosh range averages around 2000-3000 feet tall, so they aren't particularly high mountains, but they are numerous. East of the Dumengosh is a large flatlands covered in humid forest. Temperatures tend to be fairly warm but rarely hot - the summer is more dangerous because of its fierce windstorms than its heat. A large number of freshwater lakes dot the flatlands, creating very nice farmland and fishing spots.
In the Southeast, Rakara reaches out in a 121-mile peninsula, which is dotted with lakes and marshes. At the end of this peninsula is Zadharan islands - named after the largest island, Zadhara. These 11 islands are lucrative trade spots surrounded by shallow ocean, coral reefs, and kelp fields.
Military
There are 3 models of military force in Rakara: the Old Way, which is based around militias, the Aristocratic Military, and the New Military of the Crown Protector. All three co-exist in modern-day Rakara to some extent, though the primary army is the New Military.
The Old Way of Rakaran warfare is a mixture of heavy spear walls and masses of skirmishers and archers using poisoned arrows, javelins, and darts. Traditionally, the heavy spear walls were levied from the Prisms communes and the cities, while the outlying villages grew their own poison. Prism champions would also cover themselves in poisoned spines. While the Old Way does not constitute a formal military anymore, the local militias keep the fighting styles and strategies alive. During times of major social mobility, the militias of the Old Way have stepped up in terms of technology and discipline; during the 1700s and 1900s, militias increasingly armed themselves with poisoned crossbows, and the Rakaran crossbow skirmisher remains infamous in their lethal aim and skill. Nowadays, these militias are illegal and they have had to hide their crossbows - but that hasn't eradicated them, especially in the countryside and among the prisms.
The Aristocratic army is a foreign import that became traditional after centuries of foreign occupation in the distant past. The aristocratic warbands focused on small corps of highly-trained and heavily armed cavalry and sorcerers, often with mounted Windweavers to block enemy projectiles and obscure enemy vision.
The New Military is primarily a mercenary army, with many of those mercenaries settling into Rakara as a permanent home to work as tax farmers (tax collection contractors) and city guards. These residential mercenaries have become known as "Goldeneyes" and are their own independent culture at this point. The New Military, and goldeneyes generally, focus on disciplined corps of heavy infantry backed up with artillery, magicians, and light cavalry. The eclectic variety of adventurers and mercenaries makes for a very flexible and professional fighting force, if a tad difficult to control.
Religion
Rakara is aggressively devoted to the religion of Kamada, religion of breath, ghosts, and time. The faith here is more charismatic and mystical than in other countries, and the difference in how the Zeruan elites and Rakaran populace practice the same religion is staggering.
For the most part, the temples of Rakara are attached to that charismatic religious populism. The institutions aren't fully egalitarian and do try and cater to the more academic-religious elites, but the mysticism of the populace infuses much of the structure and priesthood. The temples are also the closest thing the kingdom has to an educational system, medical system, or judicial system.
As the temples are overstretched trying to provide so many resources, much of the priesthood is decentralized, with individual priests operating with very little oversight. The emphasis is on community outreach, fundraising, and education - largely leaving medicine to prayer and community knowledge. This also means that individual priests can mold dogma and ritual around their own personal beliefs, with incredible variance from temple to temple.
Rakara is rather intolerant of other religions, not so much out of dogma as xenophobia. People are assumed to be Kamadan unless they assert otherwise, and the only court systems for nonbelievers are corporate courts or community courts. This isn't much of a problem for practitioners of traditional folk religion, who are seen as indistinguishable from mystics, but it is a problem for the small Ishkibite, Keveket, and Darakan communities.
While outsiders often label this mystical religious populism as blind zeal, it can be difficult to distinguish religious intolerance from the general cultural xenophobia that has escalated since the corporate takeover. This is not entirely the work of priests, either; every temple is supported by strong community religious groups that provide mutual aid, raise funds, and assist in teaching children. These community aid groups are often as powerful as the priest within the temple, and have been known to drive out and replace unwelcome priests. These lay groups contain the embers of the old revolutionary spirit, and have been known to organize strikes and rebellions. So while the mysticism and folk healers of Rakara are often mocked by Zeruans, the 'irrational religiosity' they see is a lot more strategic than they can understand.
Foreign Relations
Rakara is a tributary state protected by the Empire of Zerua. It mostly relies on Zeruan protection and support for its foreign policy direction, as the foreign interests that largely control the country's politics cannot agree on anything else. Luckily, this total indecision and outside protection pair nicely together for what looks to be perpetual neutrality. Rakara has a historical reputation for being a neutral party, so even if this were to change, war is an unlikely future.
The greatest foreseeable change in Rakara's diplomatic status would be annexation: there are some lobbies in Zerua who see Rakara as a de-facto Zeruan kingdom and deserving of direct Zeruan administration. The current emperor seems entertained by this annexation idea, which is thoroughly opposed by the Zeruan corporate lobby.
Agriculture & Industry
Like most places, Rakara is largely agricultural. Wet-grown rice, millet, maize, squash, and potatoes are all common crops that produce both human and dryad food. Giant Lobsters and pigs are also common. Oyster farming and fish farming along the coasts is also done, with cooperation from the nearby Aquatic Federation of Alasha. Alongside farms, apples, mango, and citrus orchards are extremely common. Lumber-milling, salt mining, Prism-food mining, and iron mining are also big rural industries.
But what Rakara's countryside is most famous for is sugar. Vast sugar-growing estates dot the Rakaran countryside, as do many small community sugarcane fields. Large central sugar processing workshops follow suit. These sugar estates and fields are often concentrated around Prism-communities, for whom the work is traditionally reserved. Cotton is also grown here, to a lesser extent.
Aside from raw resource production, manufacturing also takes place here. Rakara is traditionally the ship-building and carpentry capital of Makal, and while serious competition has emerged for that title, Rakara remains a fierce competitor. The iron mined from the hills is also smelted here and processed (though recently it is often shipped in blocks over to Zerua for manufacturing instead). Rakara's large towns are artisanal hubs, with large guild-run co-ops mass producing all sorts of goods for sale abroad or at home.
Trade & Transport
Trade is managed by the Chamber of Guilds - traditionally, an assembly representing guilds and merchants across the kingdom, but currently controlled by the Rakaran Compact Corporation. In fact, almost all of the guilds are regulated and managed by the Compact Corporation or some other outside entity. The entire system is structured to divert resources and money out of Rakara - which is significant, since Rakara's production and trade positioning are very lucrative indeed.
Things are at their most confusing when multiple corporations are in competition for the same resources. While the Rakaran Compact group is willing to work together for most things, many still have their own separate subsidiaries that they use to compete for contested resources.
Education
The only education in Rakara is either through temples, or private teachers or schools. The Temple of Kamada here emphasized literacy as an important national project during the revolutionary days, and religious lay societies have kept the project going with or without state support. Due to a severe lack of resources, it doesn't go much beyond basic literacy, though.
Infrastructure
Critical to Rakara's amazing agricultural success is their control of water: great rains pour over the land in spring and summer, and previously flowed out to sea. A massive system of reservoirs have been built to retain this deluge of freshwater, providing year-round water access.
Great drydocks and canals allow for efficient ship repair and travel through the straights, providing an excellent safe harbor. Canals and roads also allow for the minerals and stone from the mountains to be transported to the coast with ease.
"Eternal Peace, Eternal Profit"
Founding Date
1999
Type
Geopolitical, Kingdom
Demonym
Rakaran
Government System
Monarchy, Constitutional
Power Structure
Feudal state
Economic System
Market economy
Currency
Zeruan Gold Dragons, Silver Storms, Copper Serpents
Major Exports
Iron, sugar, fruit
Major Imports
Gunpowder, silk, textiles
Official State Religion
Location
Official Languages
Controlled Territories
Neighboring Nations
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