The Great Daraka (Dah-rah-kah)
There is one God above all other Gods, and her name is Halcyon-Aizusha. Her chosen son is Wimbo Aizitu, and he is what we should aspire to be. Everything else is a distraction we cannot afford to get lost in. The world matters because it is a proving ground for our moral strength - it is a place where we are challenged to be heroes, and where the only thing that matters is how you answer that call.
The Great Daraka, also known as the Daraka or Darakism, is a training ground for the heroic soul. It cuts away the distractions and trains the spirit to ride into the horizon as a true hero of goodness. It is also the only religious organization truly preparing for the apocalypse: for the day will come when the Adversary, Kemegi, leads the Army of Cowards to destroy the faithful. The heroes must prepare for this day and assemble the Sacred Relics, the Staves of Heaven that were once broken, to vanquish the impending evil. This is the quest of quests, which all heroics build towards, and the only thing that will set the world free from suffering and toil.
The quest for the staves is not enough, of course - the progress there is guided by Halcyon, and is representative of progress in everyday goodness. Everyone has the soul of a hero that needs to be nurtured and unleashed; every individual is (mostly) equally important and contains equivalent heroic potential to save the world and each other! Through the true religion, this awakening can be realized. Through hard work and Halcyon anything is possible, so write that down.
As a religion, Daraka is a smaller faith that exists in Southern Ekraht and Eastern Ibith and is currently trying to become an international force. While overshadowed somewhat by rival faith Kamada, Daraka is here and ready to fight!
Structure
Role | Duties |
---|---|
Ringlord | The ten Ringlords sit on the Circle of Glory, the supreme body that decides policy and leads the faithful |
Lodgemaster | Lodgemasters manage regions and population centers, acting as elder priests |
Elderpriest | Head of local priest communities and courts |
Priest | Manage trial councils and lead the commonfolk in prayer |
Culture
Windweavers and Blood
The Growth Grindset and Challenge Culture
History
The Heavensent Movement (1100 - 1300)
The Many Darakas (1300 - 1600)
The Lodge Rises (1600 - 1830)
Daraka's Origins (1830 to 1855)
Modern History
Mythology & Lore
In the beginning, there was Halcyon, also known as Aizusha. Halcyon was wise and kind and good, and wanted to create a good and just world. She made herself the three great companions:
Back to the story: so Wimbo, coming of age through a series of trials, learned of his destiny and went to go face the evil dragon Kemegi at the crags of doom. At the great volcano, Kemegi called forward a great torrent of fire and polluting death, but Halcyon armed Wimbo with the powers of all the wind. Wimbo, the first and greatest windweaver, cleansed the wave of death and brought Kemegi out of the sky. The dragon, having let his fear fester while he failed to challenge himself, fled from Wimbo's strikes back into the depths of the fiery hell. Kemegi's legion of dragons, Halcyon purified and transformed into tiny dragomanders - harmless, even beneficial in the right hands, but also a test to see if people would make the same mistakes again.
Nine other heroes emerged from the nine other realms, and these heroes ascended to become the Lunar Pantheon - Wimbo's heroic companions in the heavens. Halcyon gave the world a second chance: under these heroes, the world could grow to become just and brave once again. Only when the world had learned its lessons would the Architects return.
Before Halcyon returns, it is foretold that there will be another War of Worlds. A dark time will come, when Kemegi unleashes the greatest evils the world will ever see upon the innocent. Most of the nations of the world will cower in fear and crawl before Kemegi, but Wimbo's faithful will not. As ash rains from the sky, an army of ten million cowards will march with Kemegi and his demonic draconic creations against an army of ten thousand heroes. Wimbo himself will descend from Heaven, to reforge the Twin Staves of Heaven, which will be used to strike Kemegi down. The cowards will flee and the heroes will carry the day! Wimbo will use the Staves to bring an era of plenty, and mortalkind will carry out the great work of healing our world. After ten times ten years of this labor, Halcyon will descend from Heaven, purify Purgatory (where Kemegi would be cast to), and begin a new era of Divine Love.
In between the two Wars of Worlds, a great cast of heroes and villains and lesser spirits canter across a number of local stories, fables, and legendary sagas. None are cast as Gods, though - and that differentiation is important within the Daraka. Curiously, Kemegi is the one creature given divine status, though always in a negative light - as a supreme evil, also known as The Adversary.
- Marusha, the goddess of rain and magic and called the Chimera in foreign lands
- Dwareg, god of the land and its wilderness, called by some the Hidden One
- Ossimoss, god of the sea and protector of the dead, also called the Masked One
The Wars of Worlds
Cosmological Views
Existence as Challenge and Fable
Classifying the World
Ordering the Heavens
Tenets of Faith
- Never Show Fear: Bravery is the base foundation for heroism. You can feel fear, but allowing fear to control you will lead to evil and weakness. To show fear is to spread it - be strong and face the dragon with a smile, so that all the children and damsels will have hearts full of hope!
- Protect the Vulnerable: You should protect and support those less advantaged than you. Power without compassion is villainous pollution.
- Never Lie: Lies ruined the world, and you ruin it even more when you make new ones.
- Use Magic Only to Aid: Magic is power, and power must serve compassion (lest it poison your soul)
- Honor Before Death: Keep your promises, play fair, and resist a desire for vengeance. Even if your enemy doesn't do these things, they matter to God - a fair play that kills you will make you a heroic martyr
- Love, Love Love: Love is everything! Be open with your love, and do not stamp down on love (unless it hurts someone - that is corruption)
- Defeat Villains: See evil? Defeat evil. It is that simple.
- Champion Freedom: Everyone is equally important in this world. Anyone who claims otherwise needs to be corrected
- Seek Out Artifacts: Seek out the fragments of the Staves of Heaven, that we may invite Wimbo back to earth! Seek out artifacts of power, to bring to the Daraka and aid in the final battle against evil!
Ethics
Ethics in Daraka are about action and intent - consequence be damned! The world exists to be acted in, and bad things are allowed by God to give us a chance to do good in opposition. So, if a good deed fails and has ill consequences that is a-okay by God because you tried! Similarly, if you fail to act and so harm another person, that counts as aggression by neglect. There are limits to who is expected to act, of course. A person's social importance and power within the hierarchy determines one's inherent responsibilities to protect others; an aristocrat should be a true hero who should protect others at a moment's notice cost be damned, while a peasant child has big damsel energy and is allowed to be more passive.
Worship
Worship in the Daraka is best done through song and story. Every week, the community gathers to sing the songs of the past and laud the most recent completed challenges and quests of the community's members. There is also a kind of "confession", where the community members go before the priest in private and quietly tell them about their greatest trials and greatest accomplishments; this is a space for forgiveness if necessary, but it is geared more towards talking about problems and private good deeds.
Priesthood
Priests of the Daraka are selected by either existing priests or by Trial Councils, and must pass their own special series of spiritual and intellectual trials if they are to be officially accepted. Priests tattoo themselves with specific face tattoos to mark their success in these trials, making them unmistakable.
Common priests wear grey, typically a cloak or long jacket over a plain tunic and pants. Plain clothes, but heavy makeup and jewelry if they have any - in this way, common priests imitate the humble exterior and divine interior of Wimbo during his coming of age quest.
Elderpriests wear robes that are to be styled like armor, if they aren't wearing armor, to represent their fight against evil. Again, makeup for ceremonial events as well. Lodgemasters, meanwhile, can wear actual ornate dress according to local custom.
Advancement within the priesthood is typically a matter of popularity and prestige, theoretically a way to promote those with the greatest legends.
Sects
The Great Daraka is on good terms with most of its splinter sects, which tend to be more autonomous than heretical.
Namushan Daraka: The Kingdom of Namusha in Eastern Ibith has its own history with the Heavensent movement and Daraka, which it adopted in the 1600s and developed in a different direction through the 1900s. This Daraka was only brought into concert with the mainstream during the 1900s, and it still has a lot of autonomy. Values-wise, it is more monarchist (with elements of imperial cult) and has a larger cult of Lily of Red, and is generally slightly less individualist.
Zalkaran Destiny-Daraka: The Zalkaran nomads of the great plains are difficult to keep in religious lock-step, and the Great Daraka doesn't much try. The Zalkarans are more willing to play with the ideas of reincarnation and demigod heroes, and have their own set of lesser bloodlines they care deeply about. There is also more of an emphasis on militarism and martial victory.
The Rainshrine Daraka: The land of Zibeta, to the East, has its own religious hierarchy that doesn't like being told what to do by the Great Daraka - they also have flirted with the Temple of Kamada in the past, despite being doctrinally more different from mainstream Kamada than anything found in the rest of Daraka. They are very into weather-omens, sky worship, augury, and their own local bloodlines - they see their land as the holy land of Wimbo, and the rest of the world as fundamentally polluted.
"Have Courage! The World Shall Be Restored!"
Founding Date
1855
Type
Religious, Organised Religion
Alternative Names
Darakism, New Heavensent
Demonym
Darakan
Deities
Location
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