Kingdom of Sokuwa (Soe-koo-wuh)
The Kingdom of Sokuwa is the laboratory of the Final Choir of Vetevism, and their anchor at the very Western end of the Golden Coast. In the most ancient days, this was the end of the world before the wilds of the peninsula began. Now, Sokuwa is a commercial power at a crossroads between worlds. Valuable overland trade routes run West, to Maradia, and Sokuwa even has a special privileged relationship with Darzan University that grants it unusual access to the wider world. Sokuwa produces the most wizards of any Nafenan kingdom, as well as the most arcane ink (an essential wizarding component) in the world. This arcane connection has broadened the kingdom's horizons as a state and as a Choral conduit: the kingdom flirts with the idea of factories and advanced bureaucratic states, even as it experiments with what arcane magic can do to a chorical's body.
Sokuwa's extreme ambition and volatility make it a prime target for The Singing Church of Orisha and Lunar enemies. Paladins, pirates, rebels, and assassins all flock here to undermine and pillage, exploiting the kingdom's bureaucratic shortcomings and overextension into the mountains to the Northwest. And yet, despite all the wars, Sokuwa still thrives economically. Society is in chaos, reeling from raids and espionage and sudden economic changes, and yet Sokuwa's army only sharpens into one of the finest in the Choir's armory. Whether Sokuwa will overcome, or whether the chaos inside it will devour it, is anyone's game - but the results are sure to be explosive regardless.
Structure
The Kingdom of Sokuwa is a theocratic-bureaucratic monarchy, where a hereditary monarch rules with near absolute authority (with only the Final Choir of Vetevism itself holding greater status). In practice, the monarch depends on support from the bureaucracy and the noble houses to make laws or wield their authority. The nobility of Sokuwa are not formally landed and do not have any legal rights to local rulership, but they hold large amounts of land in practice and tend to hold major positions in the royal court and bureaucracy.
The bureaucracy itself is loosely modeled after that of the Empire of Calazen, at least aesthetically. There are six Ministries that hold power:
The current reigning monarch is Sovereign Difalli I of the Venjin Dynasty, an idealistic child-monarch that ascended to the throne several years ago due to intrigue. Difalli has proven to be quite the sharp kid during their reign, surprisingly good at diplomacy, etiquette, and persuasion, and very eager to learn about magic, science, foreign cultures, philosophy, and theology. They are still struggling to get a full grasp on the less personal or theoretical elements of rulership, though - stuff like systems of paperwork, how to make good appointments, the laws and their implementation, trade policy, and military leadership. As of 2018 ME, they have just turned 16, and are in the process of trying to take power from the various regents and ministerial overlords (who have enjoyed six years of self-rule). Some worry that Difalli may not be up to the task of restoring order just yet - the Lord Ministers have become comfortable in their power, and the country is in enough chaos due to rebellions, raids, and intrigue that Difalli cannot focus entirely on curtailing them. But the young monarch is ambitious and determined - they want to be a philosopher-sovereign and an absolute monarch, and they will do anything to make that dream a reality.
The primary regent of Difalli I is Noru Tozeki, former Lord Minister of the Ministry of Surveillance. Lord Tozeki is loyal to the royal family, and is well-loved by the Venjins for their humble attitude and history of obedience. They are also good at maintaining the loyalty of their subordinates and former subordinates, and have kept the Ministry of Surveillance in line during the regency period. Unfortunately they have also picked fights with the other ministries all through the regency, and have failed to keep the other Lord Ministers accountable to crown power. They have also become very comfortable as acting monarch, and have been trying to hold onto power until Sovereign Difalli is "entirely ready".
The Choirmaster of the West is also based in Sokuwa and has great influence in the royal court. The current Choirmaster is a Sokuwan bard named Rishin Dolati. Rishin is ambitious but reclusive, less directly political than other Choirmasters. Rishin's ambition is laser-focused on magic and technology, and has a much broader scope than just Sokuwa: they have used teleportation magic to help seed outposts of the Choir around the world, to gather information, magical items of interest, and volunteers for magical synthesis. Rishin is a Vetevic zealot, who is absolutely convinced that the magical secrets of other continents could help integrate new species into the ultimate new species.
- The Ministry of War, which manages the army
- The Ministry of Wealth, which manages tax collection, public works, and trade standardization
- The Ministry of Flesh, which manages personnel and education; increasingly, this is tied into magic as well
- The Ministry of Surveillance, which manages espionage and counter-espionage
- The Ministry of Transformation, which manages religion, rites, festivals, and experiments to further transform the chorical species
- The Ministry of Justice, which manages the courts
Figures of Power
Culture
Big, Friendly, and Hierarchical
Common Customs
History
Early History
Civil Wars and Prism Wars (600 - 1000)
Orchid's Reforms (1000 - 1300)
The Battle of North and South (1300 - 1400)
The Rise of the Wizard's Choir (1400 - 1700)
Three Centuries of Conflict (1700 - 2000)
Modern History
Demography and Population
Territories
Sokuwa is 555 miles long, and 200 miles wide. The climate is mostly temperate forest, with pockets of dry plains and even rocky desert in the far North. The coastal area and the area around the rivers are mostly flatlands, with mountains surrounding them. Most of the population live in the arable flatlands rather than the mountains, though the last century has seen massive state efforts to build in and settle the rocky terrain of the interior. The Northern river is known as the Vibisu, and the Southern river is known as Jinbisu.
Military
Sokuwa's army, organized bureaucratically under the Ministry of War, has far more funding and cultural emphasis than its navy. The army is highly tied to urban centers and town-forts, which serve as recruitment centers, training centers, and supply depots; the countryside either has to organize into independent militias, plead for their landlords to hire mercenaries, or petition the Ministry to build a fort nearby.
The army is generally split into two halves: the ight divisions and the Kalshi (a word for professional elite warriors common in feudal-era Sokuwa). The light divisions are the common infantry and archers, often equipped with spears, swords, and shortbows - and, with increasing numbers, matchlock guns. There is little social mobility among the light divisions, but a small handful of exceptional warriors can be promoted into officer positions or given educational grants to become magicians, war engineers, or formal officers. Artillery, a new component of the Sokuwan army, has rapidly risen to prominence thanks to the prism wars of the last century.
The Kalshi make up the elite regiments, and make up most of the heavy infantry, cavalry, spellcasters, and elite archers. The Kalshi prefer large weapons: Horseman's picks (warhammer-picks), large curved greatswords (think miaodao or odachi), and large elaborate greatbows are all common here. Legends and folklore tell of truly enormous swords and bows wielded by the ancient monarchs and heroes, but these rarely translate to practice outside a few show performers. There are also many wizards and bards in the army, as Sokuwa eagerly trains as many casters as possible.
This is a particularly martial moment for Sokuwa: military service is seen as the ultimate demonstration of individual dominance and virality, an assertion of big-ness and personhood that can greatly bolster people's status. There is also a lot of resentment among the light divisions about the strict class hierarchies of the army.
Religion
Religion and the Law
Belief and Authority
Foreign Relations
Sokuwa is surrounded by small enemies. To the Northwest Sokuwa is struggling to annex the Atojara mountains, which are teeming with rebels. In the East, the Kingdom of Taishi teems with bandits, pirates, spies, and raiders - many of which have been directed towards Sokuwa by Lunar Gods. In the West, agents of Lily of Red and Orishan warriors are working together to conquer the region of Osikapa, with the stated goal of eventually conquering Sokuwa; Sokuwa, naturally, has involved itself in the conflict. In the Southwest, the Theia-paladin-led Kingdom of Edeka is launching raids through the Southern mountains.
Sokuwa has many neighboring allies as well. Many small kingdoms in the West and North support Sokuwa militarily, as well as the powerful Kingdom of Aido in the South. However, both the major Vetevic kingdoms of Aido and Nomion (in the far East) are generally wary of Sokuwa - there is a tension in their relationship, as Sokuwa is seen as a power-hungry state with dubious loyalties to choral authority.
Agriculture & Industry
Sokuwa is mostly-agrarian, but generally geared towards manufacturing. Mining is a big thing here: for food, gold, silver, copper, lead, iron, and all sorts of minerals that could be turned into soap, bleach, or arcane components. Farming is also present in a big way, with lots of rice, what, gourds, and potatoes grown.
When it comes to production, Sokuwa tends towards mineral processing - they have a very long history of chemistry that they used to make all sorts of dyes and products, and the last century of technological innovation has greatly expanded what Sokuwa can make and how efficiently. Dyes are a major export here, as is soap, bleach, ink, and gunpowder. A particular specialty of Sokuwa that has made it globally relevant is its production of arcane inks and dyes used for containing spells - Sokuwa more than anywhere has the process of mass mixing and bottling this stuff down to a T, and they sell it in massive amounts to The Darzan University. Aside from chemistry, Sokuwa also handles more traditional mineral wealth and mints coins, forges weapons, and makes tools.
Once, Sokuwa was also known for its lumber, but extreme deforestation (a consistent problem since the 1600s) has ended that economic specialty.
While Sokuwa is not industrialized by any means, it has favored mass production for a while - and new technological innovations have certainly pushed it in that general direction. In another century, that descriptor may actually be accurate - there is certainly a lot of interest in how Sunekan-style and Zeruan-style factories might work.
Trade & Transport
Sea trade is mostly done through the fleets of the Final Choir, often the Western fleets that have been de-facto taken over by the neighboring Kingdom of Aido. Land trade up the Western river and through the region of Osikapa actually tends to be more profitable, as it connects more easily to the continent of Maradia - but now that war has broken out there in the last few decades, that trade route has become less reliable.
Most trade coordination is done by the Sonrezu, an ancient over-guild of sorts that now serves the Ministry of Wealth. The Sonrezu is an elite institution with a tangled mess of rules, regulations, and traditions - it is easily forgotten in the government structure and has a lot of archaic aesthetics. Nonetheless, it is the only state-protected bank in the country, it helps set the rules for trade standardizations, and it gets to decide when a powerful ascended guild (called a "Base") has grown too large. So forget it at your peril.
Most artisans work with guilds, and powerful guilds become Bases when they start gaining political power and open up a "platform market" (often partnering with a powerful family or temple). While a few unregulated commercial cliques of elite merchants exist, most partner up with one of the Ministries.
"The Best of All The World!"
Founding Date
1790
Type
Geopolitical, Kingdom
Demonym
Sokukwan
Government System
Monarchy, Theocratic
Power Structure
Unitary state
Currency
Old Nafenan Gold Circles, Silver points, and Copper Squares
Major Exports
Iron, gold, copper, acid, soap, bleach, arcane dyes, mundane dyes
Major Imports
Lumber, textiles, ships, horses
Official State Religion
Location
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