Loving You Hurts
So, Dina and Kipilu just killed three people, burnt a mansion, and blinded two notable landowners in the neighboring community of Zeheno very publicly. The consequences wouldn't be immediate, but they were certain. As the pair stumbled back into their temple at Tezitkal, they were disoriented and needed a plan..
First thing Kipilu did was get Imora and settle down for a planning session. Kipilu revealed his divine status to Imora and went over the situation in detail, and the plan they seemed in agreement on was to flee the country. Dina insisted that they go to the Architects, to speedrun the apocalypse, as the other apocalypses were far far worse than her and gaining ground. Dina also dropped the personal names of the other doomsdays: Safia, Verkhon, and Kasmir.
After a bit of sparring between Dina and Imora about morals, the group decided to head to the Guardians of Hokzin fortress to pick up Topin and hide from consequences a little easier. Topin welcomed the group and got them housing, and acquired a private conference room for planning. He was completely in the dark and totally resistant to apocalypse lore - the very idea of Architects didn't fit with his worldview. Once that pill was swallowed, Topin was similarly obstinate about the "parents blinding" thing - he pushed hard for Dina and Kipilu to go to the authorities and solve everything in court. Finally, the question came up whether Topin should get the other half of the apocalypse - he seemed to have a steady head about it and might be a good choice. Unfortunately, his plan for what to do with it was to go to the government with it to use the apocalyptic power for the benefit of the Suneka - enshrining the Sunekan priesthood as the ruling class of the hivemind and even trying to do "voting" for what to do from the rest of the hivemind. Dina felt that the Sunekan establishment was inherently corrupt and would preserve old hierarchies eternally in the hivemind, but Topin felt that gentle hierarchy might help moderate Dina's plan and keep the whole operation stable and ethical. Kipilu felt that this was a bad idea as well and helped stop that (though Topin remained very sympathetic and enthusiastic to Dina's plans).
Dina was growing restless amidst the discussion and fighting. The team went to bed with little solid plan. According to Dina in the middle of the night, the investigation of their crimes were underway - it wouldn't be long until the law came.
The next morning, Kipilu and Dina agreed that no other party member should share the apocalypse with Dina; neither knew the kind of person they'd even want for that. Dina wanted action and asked Kipilu to tell her the locations of the other Architects. After minutes of procrastinating, Kipilu asked Dina to reach into his mind and get the locations with him. They found their mindspaces fused together, with half being Dina's glass cathedral and half being a foggy forest of Kipilu. As they stood together, the two slowly intermingled more and more. They went to a strange door in Kipilu's side, an alien black-and-white structure with stained glass veins, and opened it to expose Kipilu's divine connection - Kipilu revealed only the closest Architect's position, that being Arzet in Adov.
To muster the power to go to Adov, Dina needed to stop playing with half her strength. She went to her side and consumed the last part of the light, becoming the full apocalypse. The isolation and terror of it all surged through her as Kipilu held her hand. She saw the worst possible futures, the way the world would end if the apocalypse was stopped but the Architects left the structural problems of the world intact - apocalypses of technological and magical fire, slow deaths of a hopeless world with Purgatory overstuffed. She saw the evils of the other Apocalypses winning, she saw the full extent of the evils the Architects didn't prevent. She had a panic attack, and began freaking out about her own inadequacy. She needed to be better than her best if she was to truly save the world from every possible end, and she was desperately imperfect: her spontaneity betrayed a possible vindictive rage, her love for Kipilu betrayed a willingness to tolerate evil. She admitted her love to Kipilu, but as a curse; Kipilu admitted his love back. The two embraced, savoring a final moment to themselves.
Kipilu and Dina took the other two into the woods, and Dina began draining the woods of life to power a grand spell. She gave herself wings of fire, wrapped her friends in light, and like lightning took them through the sky to Stildane. They touched ground near Adov as a column of fire and light.
Dina wants to put The Chimera on trial; Kipilu wants very much not to; Imora increasingly sees Dina as a dangerous liability; Topin wants to help them fight the other apocalypses to help them redeem themselves.
Time is Up.
[DISCLAIMER: the ending of this plot is subject to possible retcons - either in Kipilu leading Dina North or the fast travel. We'll see]
What Do We Do
Mind Meld
Components
Goals
QUEST GOALS
- Find Arzet and meet up with your squad
- Figure out what to do with the Apocalypse
- Get out of the consequences from blinding Dina's parents (complete)
Relations
Allies
Dina: Dina is Kipilu's oldest childhood friend. They've grown up in the same barracks, hell, Dina is the first person Kipilu ever met. Dina was exiled from her birth-home, the village-estate of Zeheno, as a politically inconvenient bastard child of the local estate manager. Dina's always been an outspoken and moralistic child, driven to befriend and defend and generally play the hero and the martyr. She clashes often with her teacher Suya over perceived hypocrisy in the Sunekan system, which see seeks an ideal version of. Dina is a skilled wizard, but has a far greater power now: that of the Fourth Apocalypse, which inhabits her body and allows her to destroy and create on a whim.
Imora: Imora is a Kobold-born Chorical of foreign birth, taken as an orphan by the state after her parents abandoned her in Suneka at a young age. Imora has always been suspicious and cynical, preferring the safety of herself and those she cares about to the ideals of some broken system. Imora is a very lonely girl, distant from her fellow priests outside of Kipilu and (to a lesser extent) Dina. Imora is skilled in the areas of stealth, precision marksmanship, and general subterfuge. She also is a proud and self-destructive person.
Topin: Topin is a Vesper, born to wanderers and orphaned in infancy. An excited and idealistic soldier, Topin loves the Suneka and everyone in it. A fellow member of Kipilu's original barracks, Topin is excited and cheery- a fan of making others laugh. He chose to be a Guardian of Hokzin - a warrior, rather than a Fox-priest. Topin is an excellent shot and has earned the right to use a specially-modified rifled musket: an unwieldy but unusually accurate sharpshooter's weapon
Plot type
QUEST
Parent Plot
Subplots
Related Organizations
Related Locations
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