Metahn (Met-tah-n)
Metahn is the birthplace of Nafenan urban civilization and intensive agriculture. It is a region rich in resources, where prisms and humans once fought bitterly for dominance. From the chaos, a savior emerged: Hiku the Muse, the first bard. Hiku guided the people of Metahn into the loving arms of Halcyon. Hiku's teachings eventually formed the basis for the Singing Church of Orisha, which reigns supreme over the region to this day. The Final Choir of Vetevism has tried many times to conquer and evangelize here, only to face ruthless persecution.
Metahn is known for many things: fine wines, fearsome bards, and flourishing swordsman to count a few. Metahnan spies, scouts, and assassins have risen to prominence over the last few centuries, notably the Order of Quiet. Metahn's skirmishers and infiltrators are unmatched, and many local regimes actively patronize religious schools for these types. This land is an amazing place to learn the arts of stealth and subterfuge, but only if you are willing to completely submit to the Singing Church.
Metahn has been a united empire for many centuries, but is currently fragmented between a number of successor states. The neighboring Empire of Matatha to the West, which took the Singing Church's leading city from Metahn almost a century ago, exerts great power over the region - but hasn't fully annexed it. Three main states rule over the abundant Southern lowlands:
Politics
- Hikupa, an orishan theocracy and de-facto vassal of the Matathan empire. Hikupa is the wealthiest and most magical of the three states, and controls the sacred site of Hiku's Cove. It has recently suffered from a succession crisis, almost provoking a war between it and the Kingdom of Karanosi - but Matatha intervened to assert dominance and stabilize the situation.
- Karanosi, a military kingdom where most of the power lies in the hands of a martial oligarchy. Karanosi is a belligerent kingdom mostly controlled by three different noble families, all of whom compete for power. Karanosi's neutrality is the lynchpin keeping Matatha and Nomion from fighting, so it has been able to maintain its independence despite frequently picking fights with its neighbors.
- Omosoli, a feudal monarchy to the North of Hikpua and Karanosi. A very religious and traditionalist kingdom. Recently the monarch has tried to centralize power, and the rural nobility is in open revolt. It is unlikely that this little war will break Omosoli, but it adds further chaos to the region.
- Tasemi, the most influential of the six states, is controlled by paladins of Hiku and a strict theocratic order. These paladins have soft influence across the North, and work to block all Vetevic influence. The kingdom itself is very religiously intolerant, and has been actively persecuting the Vetevic minority there. The ruler is an infamously zealous paladin, too radical even for the mainstream Singing Church. The land is known for its great ruined prism-holds, as Tasemi was once the bronze-age center of the conquering prism princes.
- Kijano, the wealthiest of the six states, is fairly small. The economy is entirely dominated by gem and diamond mining, including the famous Jubilee Mine - the largest diamond mine in the world. The Kijano State is entirely devoted to working these mines, controlling their export, and controlling the lives of their workers. Kijano is run by a group of bards, who keep their identities mostly anonymous, and some of whom seem rather powerful - some believe that this rogue state is actually run by a collective of powerful bardic investors from around Nafena. There is one other thing of note here: the entrance to the Dolorona Highway, a large road carved through the mountains in the North connecting Metahn's trade networks to those of Northern Nafena.
- Jevetin, a semi-feudal monarchy that is quite stable and reasonably prosperous. The kingdom is known for its many saintly relics and shrines, which attract pilgrims and artists to the land. The kingdom is currently at its weakest, as the current monarch is on their deathbed, but a succession crisis is unlikely unless a foreign power or agent decides to intervene.
- Hanalia, a decentralized monarchy with a ruling legislature. Hanalia is currently struggling with an economic crisis - their part of the valley has been seeing less water for their crops, and their few mines are all owned by outside merchants. People are being drawn elsewhere, particularly into Kijano as workers or Chitasi as bandits, and the nobles are fighting each other over access to irrigation and funding.
- Chitasi, a bureaucratic monarchy that is flourishing, but struggling with bandits from Hanalia (as well as from their own under-served forest region). Famously zealous ruler.
- Lakrati: a semi-feudal monarchy that would be prosperous if they weren't dealing with a swarm of rogue Dhampires - the region once held Metahn's Dhampiric curing centers, which were overthrown from within during the 1940s.
Geography
Metahn is 400 miles North-South and 250 miles West-East. The climate is mostly temperate forest and chaparral/Mediterranean forest, with patches of swampy terrain. The lowlands are humid and covered in numerous lakes and rivers; the land is extremely arable, and the population is large. Salt flats along the coast provide similar abundance for prisms.
In the North, the terrain gets hillier and eventually becomes nigh-impassable mountains. The smaller mountains and hills do open up into a larger valley (The Tepako valley), where the six minor kingdoms of the North reside. The Tepako valley is more arid than the Southern lowlands, and is mostly grassland with patches of forest, but can be quite arable with a little irrigation.
12 million humanoids live in Metahn. They are 40% Chorical, 15% Prism, 15% Dryad, 15% Human, and 15% Other Hybrid.
Fauna & Flora
Metahn is a part of Nafena's golden coast, and shares the fauna you'd find there. Golden jackals, badgers, hedgehogs, fruit bats, boars, red deer, dolphins, monk seals, lynx, brown bears, racoon dogs, and wolves all live here. Very intense agriculture has hunted down many predator populations, and wiped out several older species (such as the Metanan lion).
Natural Resources
Metahn is rich agriculturally and minerally. The salt here is especially nutritious for prisms, and the soil here is especially abundant for dryads and humans. The hills are full of gemstones, especially diamonds - if you are looking for a large gemstone for a resurrection spell, Metahn is where you should go. The biome is well-adjusted for citrus, allspice, sugarcane, and mushrooms. Recently, Suntail Grass has been introduced as a cash crop as well (and has revolutionized urban lighting).
History
Early History (Pre-1060)
Middle History (1060 - 1900)
The Chaos of the 1900s (1900 - 1950)
Modern History
(6 is mislabeled as Kijano; 6 is Lakrati)
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