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Elf

ELVES

Centuries ago, most of the elves of Harn retreated to their forest kingdom Evael. Elves only rarely leave Evael. Within its confines, they are virtually immortal. Leaving the protective magics of the forest kingdom, revoke that immortality until the elf spends another 100 years within its aura. Instead of venturing forth themselves, they often send their half elf vassals. The council of elves even has the ability to make more humans into Half Elf . But they are reluctant to use this power, because the elves as a whole knowingly fear the reproduction rate of the humans.   A small group of elves decided to give up their isolation (and therefore their immortality). They make up the Wardens of the Tree, which is a fighting order of elves and their supporters.  
Elf Traits
Ability Score Increase: Your Dexterity score increases by 2.   Age: Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.   Alignment: Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile has made them vicious and dangerous. Drow are more often evil than not.   Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.   Speed: Your base walking speed is 30 feet.   Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Keen Senses: You have proficiency in the Perception skill.   Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.   Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.   Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Civilization and Culture

Average Technological Level

Highest known level of both musical and magical skills in all of Harn.

Major Language Groups and Dialects

Interspecies Relations and Assumptions

Elves are reclusive. Most of their interactions with the outside world is done through Half Elf agents.

Lifespan
Virtually immortal
Geographic Distribution
Related Ethnicities
Harn - Where
Harn - Who
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Harn - What


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