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Halfling

HALFLINGS

Halflings have no kingdom of their own. Their culture is similar to the Romani culture in medieval earth. Most halflings live in the dwarven kingdom of Azadmere. There, they are citizens, but are not allowed to own land. They fill the role of leasehold farmers and traders for the kingdom. The dwarves allow them to live on the farmland above the underground dwarven cities. The halflings are taxed by the dwarves and protected by their proximity to the dwarves.   Outside of Azadmere, they have a poor reputation of vagabonds and thieves.   The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.     Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.  

Kind and Curious

Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.   Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.  

Exploring Opportunities

Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.  

Subrace

The three main kinds of halfling, lightfoot, stout, & ghostwise are more like closely related families than true subraces. Choose one of these subraces. Rarely, elves take an interest in a halfling and enchant them to become ageless. Such an ageless halfling is called a gnome. Gnomes follow their own race rules.   Halfling Traits Your halfling character has a number of traits in common with all other halflings. Ability Score Increase Your Dexterity score increases by 2.   Alignment Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.   Size Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.   Speed Your base walking speed is 25 feet.   Lucky When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave You have advantage on saving throws against being frightened.   Halfling Nimbleness You can move through the space of any creature that is of a size larger than yours.   Languages Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.  

Ghostwise Halfling

Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the Chondalwood and a few other isolated forests, clustered in tight-knit clans.   Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.   Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare. Ask your DM if you can play a member of this subrace, which has the halfling traits in the Player’s Handbook, plus the subrace traits below.   Ability Score Increase Your Wisdom score increases by 1.   Silent Speech You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.  

Lightfoot Halfling

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.   Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.   Ability Score Increase Your Charisma score increases by 1.   Naturally Stealthy You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.  

Stout Halfling

As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts, and they’re most common in the south.   Ability Score Increase Your Constitution score increases by 1.   Stout Resilience You have advantage on saving throws against poison, and you have resistance against poison damage.

Basic Information

Dietary Needs and Habits

Six to eight meals a day, plus additional meals on holidays.

Additional Information

Geographic Origin and Distribution

Halflings are scattered among the human communities of Harn. Many Halflings lease farms in Azadmere Kingdom.

Civilization and Culture

Naming Traditions

A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.   Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough   Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby   Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna

Average Technological Level

Halflings are renowned for their cooking expertise.

Major Language Groups and Dialects

Common Dress Code

They like to wear simple, comfortable, and practical clothes, favoring bright colors.

Interspecies Relations and Assumptions

Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.   Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Lifespan
100 years
Average Height
3 feet
Average Weight
40 pounds
Body Tint, Colouring and Marking
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so.
Geographic Distribution
Related Organizations
Related Ethnicities
Harn - Where
Harn - Who
Harn - When
Harn - How
Harn - What


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