Trolls
Mountain Trolls
Somewhat diminutive for a troll, mountain trolls or rather cave trolls have small legs and long strong arms, which they use for prolonged locomotion, given them a very truncated appearance. Mountain trolls are perhaps the dumbest of their kin, and most ill suited for a prolonged chase, instead, they utilize their strong senses and naturally stone like skin to blend in with the environment and launch devastating ambushes with their immense strength. Mountain trolls as mentioned have incredibly tough skin, from which stone like protrusions spring from, perhaps owning to the almost all eating nature of trolls many speculate that they eat minerals which seems to harden their skin, making them very hard to take down and most firearms and traditional weaponry harmless to them.Swamp Trolls
Tall and powerful, with long limbs that can carry them in the deep and swampy waters of their home, these trolls are particularly dangerous to encounter, as they move through the bog waters at an alarming rate towards their would be victims. It is quite common to see swamp trolls draped in the clothes of people they've killed or covering themselves with moss or vines. Perhaps amongst the more intelligent type of trolls, they are often found to extort would be travelers, to bring them more food for safe passage or be devoured, and most know well enough to do so, lest it wont extend such an offer to the next traveler. Swamp trolls are known to be somewhat social, making small makeshift habitats which they inhabit with a pod of other trolls and whatever servants and slaves they may keep, some pods even ritualistically scar themselves with fire to make distinguishing markings from other pods. It is not unknown that some swamp trolls make their way to local villages to work there in exchange for food, being able to comprehend the social contract, though most would still treat such a troll with great caution. Swamp troll bile is a very potent acid, that can make short work of most metals, and their blood a viscous poison which they often coat their weapons, thus fighting a swamp troll is rarely an easy task, and to mention their monstrous regenerative powers.Mountain Troll
STR
20 +5
DEX
8 -1
CON
23 +6
INT
6 -2
WIS
11 +0
CHA
8 -1
Keen smell. the troll(mountain) has advantage on Wisdom (Perception) checks that rely on smell. Regeneration. The troll(mountain) regains 20 hit points at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. Unbreakable Skin. Any physical damage the troll(stone) takes is reduced by 5. False Appearance. While the troll(mountain) remains motionless, it is nearly indistinguishable from a normal cave formation, and gains a +10 to it's stealth roll.
Actions
Multiattack. The Mountain Troll can make 2 attacks, one with it’s Climbing Talons and one with’s Sundering Club or 2 Climbing Talons. Sundering Club. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21(3d10 + 5) Bludgeoning damage. A target hit by the attack must make a constitution saving throw of 16 or become stunned until the end of their next turn. Climbing Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18(3d8 + 5) Piercing damage. Stone Toss. Ranged Weapon Attack: +6 to hit, range (60/120)., one target. Hit: 27(4d10 + 5) Bludgeoning damage.
Swamp Troll
STR
18 +4
DEX
17 +3
CON
19 +4
INT
11 +0
WIS
13 +1
CHA
12 +1
Keen smell: the troll(Swamp) has advantage on Wisdom (Perception) checks that rely on hearing. Horrible Regeneration. The troll(Swamp) regains 40 hit points at the start of its turn. If the troll takes fire damage, this trait is reduced to 20 at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and has taken fire damage during the round. Visious blood. When the troll takes damage, any creature within 5 feet of it takes 1d6 poison damage. The Troll can apply it’s poison to any weapon, dealing 1d10 poison damage and applies the poison condition for 1 hour, unless the target can succeed a constitution saving throw of 13 when taking damage from the poison.
Actions
Multiattack: The troll(swamp) can make 2 attacks, one with it’s fist and one with’s Acidic maw or 2 fist attacks. Raking claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12(2d8 + 4) Slashing damage and 5(1d10) poison damage. A creature that takes poison damage from this attack must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. Acidic Maw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11(1d12 + 4) Piercing damage and 14(4dd6) Acid damage Copious Vomit(recharge 5-6): Each creature in a 20 feet cone, must make Dexterity saving throw of 16, a creature takes 15(3d10) damage acid 10(2d10) poison damage on a failed save, or half as much on a successful one.
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