A vast imperium the League spans the vast majority of Northern Andaras, hundreds of different peoples and kingdoms have joined or been forced to submit to their might and join it. From the Death of their legendary founding King Korvand, did his sons under influence from the Creed of Raziel did they agree to form a union to further their father's goal and continue their own legitimacy, namely the unification of humanity and Andaras to spread his word and restore order. But in truth the League has become to vast for any one man to control, now it ruled by a grand council of ancient lords who rule the provinces conquered or the lineages of those who have joined continue as they always have. This truth has become much too apparent in the late century, with many great disasters and wars the league is exhausted and its borders are threatened separatist see their chance to succeed and law is waning it is a dark age for the League. It is a land of faith, a long line since it's founder and messiah King Korvand, have they followed his teachings and that of Raziel, here magic is feared and shunned for in the people are deep scars left of centuries of tyranny under the elven mage kings. With them gone, this fear and hatred persist against its practitioners, a sense of long-overdue vengeance perhaps, or simple fear. It is a land gripped in industrial fervour, and great change, as the ancient notions of legimacy and rule are challenged by the growing power of the factory barons and merchant guilds, who now sway the path of the League.