"Red-Furs"
"Gnolls are always a problem, but these... these are worse. They use foul sorcery to revive their own dead comrades after they cannibalize them. Hours after they devour on of their own in some perverse ritual, it's remains are up and walking around, tell me that isn't wrong!" - Sandiid villager, after capture by and later rescue from the Red-Furs
Structure
Loose tribal structure, small band lead by a sorcerer or evil wizard.
Public Agenda
Raiding and looting are a way of life, as they lack both the skill and the interest to farm or craft intricate items. Unlike the Cacklers however, the Red-Furs often take prisoners; eating captured Gnoll prisoners, employing Cannibalism and Necromancy to birth Witherling warriors, and using them en-masse as shock troops in combat.
Assets
Red-Furs have little of value to outsiders, as most of that they have is scavenged from the dead after they raid and loot a settlement or caravan. However sometimes they will inadvertently steal something of great value in a raid, and the local governments will send guards or adventurers to retrieve these items, by force if required.
Territories
While they are often seen hunting the dunes of the desert, they primarily live in caves among the hills and dunes around the Great Sand Sea.
Foreign Relations
Very Poor. The Red-Furs are raiders and hunters, earning them little respect from the neighbors they often attack. This is true especially of the other Gnoll tribes, who resent the Red-Furs for their use of Witherlings.
Mythology & Lore
Like most Gnolls, Red-Furs worship their elder patron, Yeenoghu. Once a powerful Uldoth, he gave himself over to fiendish powers and became a Demon Lord.
Type
Religious, Cult
Alternative Names
Dam'Tzavoa (Blood Hyena)
Training Level
Levy
Veterancy Level
Trained
Demonym
Gnoll
Government System
Magocracy
Power Structure
Semi-autonomous area
Economic System
Barter system
Location
Neighboring Nations
Comments