"The Cacklers"
"You can usually hear them coming before they attack... They yip and laugh just like hyenas, but there is a foul intelligence there that a simple beast would lack. Before you know why so many hyenas would be over the next ridge, your guards on one side are full of arrows and you are dealing with a charge from the opposite side. Foul creatures, the lot of them!" - Sandiid Merchant, after a raid against his Caravan
Structure
Violent Gnoll bands, loosely associated with one another in a series of uneasy allegiances.
Public Agenda
Infighting and violence are common, always striving to prove superiority through strength. Raiding and looting are a way of life for the Cacklers, as they lack both the skill and the interest to farm or craft intricate items.
Assets
Cacklers have little of value to outsiders, as most of that they have is scavenged from the dead after they raid and loot a settlement or caravan. However sometimes they will inadvertently steal something of great value in a raid, and the local governments will send guards or adventurers to retrieve these items, by force if required.
Territories
While they are often seen hunting the dunes of the desert, they primarily live in caves among the hills and dunes around the Great Sand Sea.
Foreign Relations
Poor. The Cacklers are raiders and hunters, earning them little respect from the neighbors they often attack.
Mythology & Lore
Like most Gnolls, Cacklers worship their elder patron, Yeenoghu. Once a powerful Uldoth, he gave himself over to fiendish powers and became a Demon Lord.
Type
Geopolitical, Tribe
Alternative Names
Tzavoa'Poshet (Hyena Raiders)
Training Level
Levy
Veterancy Level
Trained
Demonym
Gnoll
Government System
Tribalism
Power Structure
Semi-autonomous area
Economic System
Barter system
Location
Neighboring Nations
Comments