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Ryeland (Sheep)

Genetic Ancestor(s)
Related Materials

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Goat

Medium beast, unaligned
Armor Class 10
Hit Points 4
Speed 40ft

STR
12 +1
DEX
10 0
CON
11 0
INT
2 -4
WIS
10 0
CHA
5 -3

Senses Passive Perception 10


Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.   Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) bludgeoning damage.


 

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