Kokiri Species in Hyrule-master | World Anvil
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Kokiri

Kokiris are small beings that inhabit magical forests. Kokiris are an ageless race that takes the form of children.   When a Kokiri reaches a certain age, the spirit of the Great Deku Tree blesses him or her with a guardian Fairy, which watches over the Kokiris. Having a fairy is considered the sign of being a "true Kokiri" within the forest, and many of the elder and established Kokiris congratulate young Kokiris after he or she receives one.   Kokiris dress in green tunics. The females wear headbands, while the males wear floppy green hats. They tend to make homes in hollowed-out trees. Like Hylians, they possess long, pointed ears. All known Kokiris have either blonde or red hair.   Kokiris tend to be a happy, playful race, and typically retain much of their child-like behavior and innocence (at varying degrees) regardless of how old they are. It is rare for a Kokiri to be jaded, even if they have been around for a few centuries. They will sooner ask to play a game before they would say "go away." Even though they are childlike, the older Kokiri are capable of experiencing emotions (such as love, sorrow, isolation, depression, or resentment) at an adult level.  

Signature Food and Drinks

Food

Kokiri Sweet Peach
Cream of Mushroom Soup
Molasses in a Melon Cup

Drink

Flavored Bubbling Sugar Water
Silly Juice

Signature Weapons

Kokiri Slingshot (sling)

Basic Information

Biological Traits

Kokiris have a trait that allows them to briefly turn invisible for a few seconds if they are attacked.

Growth Rate & Stages

Kokiri are fully grown by age 5. From that age on, they no longer physically grow or visually age, instead remaining child-like in appearance.

Ecology and Habitats

Kokiri prefer to live in forests. It is said that if a Kokiri strays too far from his or her home forest for too long, he or she will die or become corrupted.

Additional Information

Symbiotic and Parasitic organisms

Kokiris may have a guardian Fairy.

Civilization and Culture

Major Language Groups and Dialects

Kokiri (written language), Kokiri (spoken language)

Common Dress Code

Kokiris typically wear green tunics. Male Kokiris wear green hats, and female Kokiris wear headbands.

Historical Figures

A typical Kokiri and Kokiri Fairy
Lifespan
Kokiri can live forever, barring accidents and misadventures.
Average Height
Between 3 and 4 ft. tall
Average Weight
Between 30 and 60 lbs.
Average Physique
Slender

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Kokiri

Ability Score Increase +2 Dex, +1 Wis
Size Small
Speed 25 ft.

Fade Away When you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can’t do so again until you finish a short or long rest.   Kokiri Nimbleness You can move through the space of any creature that is of a size larger than yours, and you have advantage when attempting to Tumble through a creature's space.   Fairy Companion You are bound to a tiny fey called a Kokiri Fairy. The fairy has the stats listed in the stat block below. The Kokiri Fairy acts independently of you and will obey reasonable commands from you. In combat, it does not roll its own initiative. You choose if it acts immediately before or after your turn. A Kokiri Fairy can’t attack, but it can take other actions as normal.   If the Kokiri Fairy takes damage, it vanishes to the Fairy Realm and stays there until you spend 1 hour praying for its return, after which it reappears within one foot of you.   Fairies emit a glow that comes in a variety of colors. You can choose your fairy's glow color or roll on the Fairy Glow Color Chart below to determine your fairy's glow color.   Fairy Revival Once per day, your Kokiri Fairy can heal your wounds or, if you fall in combat, resuscitate you. You can use a bonus action to have your fairy cast cure wounds as a 3rd-level spell without the need for components.   Alternatively, if you are killed, your Kokiri Fairy can cast revivify on you on your turn as an action without the need for components. Casting this spell temporarily drains all the Kokiri Fairy's powers. During this time the fairy cannot glow, fly, or cast spells and also automatically fails any saving throws. The fairy's powers return in 4d8 days.   Instrument Proficiency You gain proficiency with a wind instrument of your choice: deku pipes, flute, horn, ocarina, panflute, shawm.

Languages. You can speak, read, and write Kokiri and Common.


Roll (1d6)Fairy Glow Color
1Pink
2Light Orange
3Pastel Yellow
4Mint Green
5Periwinkle Blue
6Lilac Purple

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