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Urrak

Urrak D'Akshi

A child of a middle-class merchant family, Urrak always loved to see the world. Whenever her father would travel across the lands to peddle his wares, Urrak would demand to accompany him, slowly becoming his bodyguard as she grew older and stronger. The two were inseparable, until an ill-fated journey left her father dead and their goods plundered.   Never being too skilled at negotiating without the threat of violence, Urrak pledged to use her skills as a fighter to support her aging mother back at the stronghold. She walked the countryside for years, looking for odd jobs, anything from escorting travelers across dangerous country, being a bodyguard for a wealthy nobleman, or even the occasional pit fight in the dens of theives. It was in one of those dens that she met Ancy, a master thief from the Onyxward Guild of Alderaath. The two fell in love, married, and worked together for seven years. Then, in the middle of the night, Ancy left. Vanished, with only a note left behind. "I love you, I'm sorry". What followed were two years of sadness and intense depression.   But, when Poni's device exploded and she was teleported to an unknown country far across the sea, Urrak's life was forever changed...

Physical Description

General Physical Condition

Large and muscular with broad shoulders

Body Features

Yellowish-green skin

Facial Features

Strong features, large nose, firm jawline

Identifying Characteristics

She wears large wooden earrings, a sign of belonging to the D'Akshi hold.

Apparel & Accessories

Mithril armor, black bracers, traveler's boots

Specialized Equipment

Greatsword, handed down to her by her father

Mental characteristics

Personal history

A child of a middle-class merchant family, Urrak always loved to see the world. Whenever her father would travel across the lands to peddle his wares, Urrak would demand to accompany him, slowly becoming his bodyguard as she grew older and stronger. The two were inseparable, until an ill-fated journey left her father dead and their goods plundered.   Never being too skilled at negotiating without the threat of violence, Urrak pledged to use her skills as a fighter to support her aging mother back at the stronghold. She walked the countryside for years, looking for odd jobs, anything from escorting travelers across dangerous country, being a bodyguard for a wealthy nobleman, or even the occasional pit fight in the dens of theives. It was in one of those dens that she met Ancy, a master theif from the Onyxward Guild of Alderaath. The two fell in love, married, and worked together for seven years. Then, in the middle of the night, Ancy left. Vanished, with only a note left behind. "I love you, I'm sorry". What followed were two years of sadness and intense depression.

Gender Identity

cisgender woman

Sexuality

Lesbian

Failures & Embarrassments

Tends to piss off the group...a lot.

Mental Trauma

Urrak has a strong fear of abandonment, her father's death by bandits and Ancy's departure have done a number on her sense of self-worth as well. She has in the past, and recently returned to self-harming and alcohol abuse.   She grew up with a somewhat toxic idea of family. Her father was kind and loving, but her mother was more of the 'tough love' variety. The other orcs often put her down for being smaller or weaker than full-bloods. Family, to her, is a group of people who may not like each other, but will come together when threatened. The orcs of D'Akshi may fight one another, but are fierce fighters against outside threats.   She's an odd combination of conflict-averse and fist-first aggression. If it's something she thinks she can solve with a punch or two, she'll try it, especially with other sturdy folk like Ryleigh⁣, but she avoids tough conversations with others like Seirixori⁣.

Morality & Philosophy

She has a strong sense of justice and strives to help the downtrodden when she can

Personality Characteristics

Motivation

Hopes to find her missing wife, who was last seen attempting to infiltrate a band of Vampires known as the Gray

Savvies & Ineptitudes

Secretly knowledgable and highly interested in antiquities and art

Likes & Dislikes

Women, beer, and fightin'

Virtues & Personality perks

Loyal to a fault Eager to do what she feels is right and just

Vices & Personality flaws

Quick to anger and rash decisions Always ready to start a fight, even if she is greatly outmatched Tends to crowd into others' personal space Doesn't keep secrets well     Alcoholic

Personality Quirks

Laughs loudly and without restraint

Social

Family Ties

Strong attachment to her mother (though she'd never admit it)

Religious Views

Skeptical of all gods, has contempt for Gruumsh

Social Aptitude

Cocky and tough outwardly, but is actually quite sensitive and sweet

Speech

Talks with a "Scottish" accent due to Common being her second lanuage and having to talk around a pair of tusks

Relationships

Ryleigh

Guildmate (Important)

Towards Urrak

0

Subversive


Urrak

Guildmate (Important)

Towards Ryleigh

0

Subversive


History

Ryleigh was learning to care for Urrak, choosing to share with her and protect her when Bri nearly killed her. Unfortunately, Urrak took advantage of Ryleigh, randomly kissing her. Now, Ryleigh doesn't know how to be around Urrak... so they spend a lot of time arguing.

Nicknames & Petnames

Ry, tin can

Shared Acquaintances

Dawnguard

Kethra

Girlfriend (Important)

Towards Urrak

5

Subversive


Urrak

Girlfriend (Important)

Towards Kethra

5

Honest


History

After appearing with Ancy's face, Cyan charmed Urrak. Urrak made it a point to offer protection to her. She took Malica's form to make things easier for Urrak and Malica offered whatever she thought Urrak wanted to keep her around for protection.   After an unfortunate incident when Urrak asked Malica to become her wife, Malica broke off the relationship with Urrak. When Urrak helped rescue Malica from an Alderrath prison, they started a new, somewhat healthier relationship with each other.

Nicknames & Petnames

raxo (orc, love)

Shared Secrets

Kethra's real name and appearance, Kethra's childhood

Shared Acquaintances

Ancy

Urrak

Guildmate (Trivial)

Towards Seirixori Iscitan

2

Honest


Seirixori Iscitan

Guildmate (Important)

Towards Urrak

2

Frank


Nicknames & Petnames

Seir

Shared Acquaintances

Dawnguard

Urrak

Guildmate (Trivial)

Towards Ravaphine

3

Honest


Ravaphine

Guildmate

Towards Urrak

0

Nicknames & Petnames

Rav

Shared Acquaintances

Dawnguard

Urrak

Guildmate (Trivial)

Towards Brimeia

2

Frank


Brimeia

Guildmate

Towards Urrak

0

Nicknames & Petnames

Bri, Red

Shared Acquaintances

Dawnguard

Character Location
Current Location
Riverrun
View Character Profile

Associations

Dawnguard⁣, D'Akshi Stronghold
Year of Birth
12 Y2 32 Years old
Birthplace
D'Akshi Stronghold, Nampuli
Spouses
Siblings
Children
Current Residence
Riverrun, Vyon
Gender
female
Eyes
Gold
Hair
Black, dreaded
Height
6'3"
Weight
250
Aligned Organization
Related Plots
Known Languages
Orc, Common   small, not safe for work, phrases in Elvish
Character Prototype
Lena Waithe faceclaim

Sessions

Session0001, Session0002, Session0003, Session0007, Session0009   Session0098, Session0099, Session0101, Session0102, Session0103, Session0104, Session0105, Session0106, Session0107, Session0108, Session0109, Session0110, Session0111

Urrak's Journal
8 Ropamont 3Y20

Found this old notebook at the bottom of my bag. Was usin' it t' keep track of shit Seirixori does but, there's too much goin' on at once and no time t' really write it all down, so I figured I could jus' write some thoughts in here on th' rare occassions we get some down time. Might be nice t'look back on one day.

Urrak

Fighter 8 Class & Level
Folk Hero Background
Half-Orc Race
Chaotic Good Alignment

Strength 20
+5
Dexterity 16
+3
constitution 15
+2
intelligence 12
+1
wisdom 10
+0
charisma 8
-1
Total Hit Dice 5
Hit Die 1d10+2
3 proficiency bonus
10 Passive perception
8 Strength
3 Dexterity
5 Constitution
1 Intelligence
0 Wisdom
-1 Charisma
saving throws
3 Acrobatics
0 Animal Handling
1 Arcana
8 Athletics
-1 Deception
1 History
3 Insight
2 Intimidation
1 Investigation
0 Medicine
1 Nature
0 Perception
-1 Performance
2 Persuasion
1 Religion
3 Sleight of Hands
3 Stealth
3 Survival
skills
20
AC
71
Hit Points
3
Initiative
30
Speed
Woodcarver's Tools, Smith's Tools, Orc, Common, All armor, shields, all simple and martial weapons, vehicles (land)
Proficiencies
NameBonusDamageTypeRange
Greatsword of Lifestealing 1d20+10 2d6+7 Slashing5’
Javelin 1d20+8 1d6+5 Slashing30/120
Superiority Dice 1d8
Attacks
Ring of Spell Storing- Gunnloda casts spells into it at night, if she has spell slots available.
Healing Word (3) 1d4+4
Cure Wounds (2) 1d8+4
Spellcasting

Equipment
Thinking is for other people. I prefer action.
Personality Traits
Respect. All people, rich or poor, deserve respect.
Ideals
No one else should have to endure the hardships I've been through. Ancy. Malica.
Bonds
The vices of the big city draw me in, and often make me lose sight of my mission, especially when drink is involved.
Flaws
FEATS:

Medium Armor Master-
You have practiced moving in medium armor to gain the following benefits:

Wearing medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks.

When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.


Sentinel-
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:

When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.

Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
_____________________________

RACE FEATURES:

Darkvision- You can see in dim light to 60' as if it was bright light and in darkness as if it was dim. You can't see color in darkness, only shades of gray.

Relentless Endurance-When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.

Savage Attacks-When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
____________________________

CLASS FEATURES:

Fighting Style- Defense-
While wearing armor, gain a +1 bonus to AC.

Second Wind- You can use a bonus action on your turn to regain hit points equal to 1d10+fighter level. You must finish a short or long rest to regain this ability.

Action Surge-
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. Once you use this feature, you must finish a short or Long Rest before you can use it again.

Know Your Enemy-
Starting at 7th level, if you spend 1 minute observing or interacting with another creature outside of combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

Strength score
Dexterity score
Constitution score
Armor Class
Current hit points
Total class levels (if any)
Fighter class levels (if any)
_____________________________

MANEUVERS- 5d8s

Riposte- When a character misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

Sweep-
You can expend a superior die when you hit an enemy, using the total die roll to damage a second enemy within 5 feet. The damage is the same type as the initial attack and the initial attack roll must have been able to hit the second enemy.

Parry-
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.

Lunging Attack-
When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack's damage roll.

Precision Attack-
When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.


Features & Traits

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