BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Brimeia

Champion of Bophela Brimeia

Brimeia is a tiefling barbarian/warlock gladiator who can usually be found in the nearest arena or tavern basement, engaged in a hearty brawl -- or flirting shamelessly with the nearest maiden.

Physical Description

Facial Features

A brand that looks like smoldering coals are embedded in her face that reads "Te'zural" in Infernal.

Special abilities

Barbarian of the ancestors/ Warlock of the fiend

Mental characteristics

Personal history

She spent her childhood in a closet in Cusmasir, ward of Hipponax Lapis and his wife, Shoshan. She was raised by Danai, a slave in Lapis's employ. When she was a teenager, Danai brought her some cake for a birthday she didn't know she had, and when Lapis found out, he lashed out at her. Bri took that opportunity to escape, leaving the city by stowing away on a ship. She traveled across Shasem for some time, trying to lay low and avoid recapture, but eventually becoming comfortable living on the edges of civilization, making money as a gladiator in pit fighting rings.
She was fighting at a place called Bophela in Amphion's district of Halolis when she was pulled from her land by the malfunctioning teleporter in Bellbury.
At another point, she was back at Bophela and defeated the champion of a woman who had sponsored a tournament. Named Champion of Bophela when she won, she entered willingly into the service of the woman named Eya.

Education

None. Brimeia is illiterate.

Employment

She's worked her way across Shasem mostly competing in feats of athleticism and fights.

Morality & Philosophy

In Session0102, Bri recognizes some personal growth: Brimeia frowns. "It was hard not to say anything watching that guard toss everyone like that. Before, when I was alone, I would've let that other guy take the fall in a heartbeat but..." She just shrugs.

Social

Social Aptitude

Though many find Brimeia's large and muscular stature intimidating, she is generally warm and friendly, undeterred by the unkind comments frequently directed at those of her race.She can usually be found in the nearest arena or tavern basement, engaged in a hearty brawl -- or flirting shamelessly with the nearest maiden.While Brimeia usually keeps her infernal temper in check well, if she feels threatened or is pushed too far, a fearsome rage overtakes her.
She cares little for conventions, rules, or laws. She does as she pleases when she pleases in whatever way seems best to her, though that's not to say she isn't willing to lend a helping hand.
She can be generous when she isn't in need of what she has. She gave the Handaxe of Warning to Ryleigh as a sort of non-wedding gift after realizing she didn't need it anymore.

Relationships

Urrak

Guildmate (Trivial)

Towards Brimeia

2

Frank


Brimeia

Guildmate

Towards Urrak

0

Nicknames & Petnames

Bri, Red

Shared Acquaintances

Dawnguard

Seirixori Iscitan

Friend (Important)

Towards Brimeia

3

Honest


Brimeia

Friend

Towards Seirixori Iscitan

0

History

Didn’t like her at first, wasn’t a fan of the flirting but Bri’s looked out for her anyway and Seir is grateful for that… and she isn’t as wishy-washy with ‘friendship’ with Seirixori as the others are.

Honorary & Occupational Titles
Champion of Bophela
Year of Birth
8 Y2 28 Years old
Circumstances of Birth
Secretly born to King Crotamis XXIII in Halolis, and quickly taken away to be kept in secret by Hipponax Lapis.
Birthplace
Spouses
Siblings
Children
Eyes
Gold, glowing
Hair
Dark blue, swept to the side.
Height
6'0
Aligned Organization
Related Plots

Sessions

Session0001, Session0003, Session0005, Session0007, Session0008, Session0009   Session0098, Session0099, Session0100 rt:70ce26cb-a48e-4f21-9169-f860f52543be), Session0102, Session0103, Session0105, Session0107, Session0108, Session0109, Session0110, Session0111

Character Portrait image: Brimeia by Anastasiya Ershova

Brimeia

Barbarian/Warlock 6/1 Class & Level
Gladiator Background
Tiefling Race
Chaotic Neutral Alignment

Strength 18
+4
Dexterity 14
+2
constitution 18
+4
intelligence 8
-1
wisdom 11
+0
charisma 14
+2
Total Hit Dice 7
Hit Die 1d12+4
3 proficiency bonus
10 Passive perception
7 Strength
2 Dexterity
7 Constitution
-1 Intelligence
0 Wisdom
2 Charisma
saving throws
5 Acrobatics
0 Animal Handling
-1 Arcana
7 Athletics
5 Deception
-1 History
0 Insight
5 Intimidation
-1 Investigation
0 Medicine
-1 Nature
0 Perception
5 Performance
2 Persuasion
-1 Religion
2 Sleight of Hands
2 Stealth
0 Survival
skills
16
AC
85
Hit Points
2
Initiative
40
Speed
Light and medium armor, Shields, Simple and Martial weapons, Gladiator weapon, Common, Infernal
Proficiencies
NameBonusDamageTypeRange
Greataxe 1d20+7 1d12+4 Slashing5’
Raging Greataxe 1d20+7 1d12+6 Slashing5’
Handaxe 1d20+7 1d6+4 Slashing5’ or 20/60
Raging Handaxe 1d20+7 1d6+6 Slashing5’ or 20/60
Eldritch Blast 1d20+5 1d10 Force120'
Arms of HadarSTR 13 2d6 Necroticself, 10' radius
Attacks
PACT MAGIC- know 2 cantrips, 2 spells, 1 spell slot @ level 1.
Spellcasting
Backpack, bedroll, costume clothes, hemp rope, mess kit, personal token, 10 rations, tinderbox, 10 torches, 2 waterskins, handaxe of warning, moonstream token, 2 teleportation tickets, fancy clothes (50), greataxe, handaxe, javelin
Equipment
Flirty
Personality Traits
The world is in need of new ideas and bold action.
Ideals
I will do anything to prove myself superior to my hated rival.
Bonds
Vertigo. A scandal prevents me from ever going home again. Trouble seems to follow me around.
Flaws
RAGE- +2 damage, x4/day. Bonus action on my turn. Advantage on str checks and saves, resistance to bludgeoning/piercing/dlashing. Cannot cast or concentrate. Duration 1 minute or until ended with bonus action.


RECKLESS ATTACK - Advantage on STR melee attacks for turn. Attack rolls against you have advantage until your next turn.


DANGER SENSE - advantage on Dexterity saving throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.


ANCESTRAL PROTECTORS - Spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.


DARK ONE'S BLESSING- When you reduce a hostile creature to 0 hp you gain temp hp=to CHA+warlock level. (3hp)


DARKVISION- dim 60' as bright, dark 60' as dim.


RESIST FIRE- half damage

Feature: By Popular Demand - you can find a place to perform in any place that features combat for entertainment—perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.


OTHERWORLDLY PATRON- Fiend



Features & Traits

Comments

Please Login in order to comment!