All able-bodied warriors in Dale are poisoned by the treacherous Lockmand as a threat from the South is discovered.
Ill-omens on the journey to Celduin.
The Crossings are emptied and the town repels an early raiding party.
Last ditch defences are constructed before the enemy forces mass on the far bank of the Celduin. The prospects seem bleak.
The final assault on Celduin reveals the shadowy power behind the orc army: The Gibbet King.