Game Night #3 in Ja’ra | World Anvil
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Game Night #3

12-12-17 3500 Exp Each No Individual Awards   After Rescuing the ranger Alt, The party returns to town and is given a small reward from the cleric. They discover that though the town is operating like normal the garrison is in high gear in preparation for the visit of an Inquisitor. The local figure Ren shows up in town just long enough to drop something off before him and his crew takeoff in flight from the potential inquisitor. The party regears themselves and attempts to discover a method to find this creature they have aggravated. They discover a marking on the bag of etherium and are told they would have to confront the council at the Red Ghrat to find answers and thus would be charged with the quest of finding the unfindable. Aalt knows how to find the Red Ghrat and upon asking him he informs the party that they need to head to the local elvish settlement known as Seeda Need and speak to the village elder for a potential blessing. The party travels in that direction and after very chaotically introducing themselves to the elves they are told they need to help clear a mine of some displaced creatures know as Behirs before the elder would grant a blessing.
Chapter One: Reset The Clock 1. Falling From Nowhere 2. Losing The Core 3. How To Find The Undefinable 4. Unexpected Demons 5. Shopping Trip 6. A Brush With The Devil 7. Tree Top Discovery 8. 10 Mile Armory 9. An Audience With An Ancient

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