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Bregg Silverlight

Bregg Silverlight

Bregg could be found often at The No-Name Inn when not out in the wilderness of Kyneslund . He was a kind soul and always willing to help.   He was an older adventurer than some. Lightly tanned. A bit thin and shorter than average. Smile lines framed his bright violet eyes. Shoulder length blonde hair. Lightly colored, flowing, cotton robes.   He carried a well manicured staff and a small dagger which hung loosely from a leather belt. A shiny silver amulet wrapped his left wrist. A white barn own was usually perched somewhere near him.   Late in the year of 4828 Bregg ventured out with a group of young wizards, sorcerers, and a rogue. He endeavored to keep them safe and mentor them in the wilderness of Kyneslund. He felt that he had grown into his role as a caretaker and was getting the hang of survival in this harsh land. After traveling into the Chalk Hills east of Ulrich's Hollow Bregg met his end in the belly of a giant goose. He was swallowed whole while the rest of his party scattered to the winds. His last act was one of protection. The hills east of Ulrich's Hollow were afterwards known as Bregg's Rest. May he rest in peace.

Mental characteristics

Personal history

Bregg Silverlight was born at home to Marwin and Isabell Silverlight. When he was born, all of the water in the house froze solid.   Bregg was brought to the temple, Mos Etu Eterel. Seeing Bregg's bright violet eyes, the high cleric of Eterel said this boy was special. As an only child, Bregg watched as his mother was taken away. When he asked his father where his mother was going, his father told Bregg that his mother had offended a powerful Okuul mage.    Bregg trained at a local Okuul for half the day in the arcane arts and joined his father in the temple the other half and studied the old texts of Eterel. He would attempt the divine magics. Coming of age, he received his Amulet of Eterel from the temple. He continued in the footsteps of his father, and studied to be a Cleric of Eterel, but an event changed those plans.   One day a visiting high cleric caught sight of Bregg and immediately pointed at him. Rising into the air, the cleric shouted "Bloodspawn of divinity, a path is laid before you, the Font has presaged a destiny." The cleric didn't remember what he said but witnesses knew Bregg was set for a different path than the temple. The high cleric was annoyed that everyone was suddenly paying attention to this student and demanded to know what had just happened.   While Marwin Silverlight served as a Magister, Bregg met a young woman, Lena, who triggered his mind and thus his heart. Sent on a diplomatic trip to a nearby county, Bregg brought Lena along, thinking of a romantic getaway on the state dime. Bregg proposed to his love at a picturesque beach sunset, and she said YES!    The day they were to return home, the town's guard shouted "There she is!"    Lena told him "Run! Run Fast. I will find you" and she ran off in the other direction. Confused and guards nearly upon him, he bolted. While resting a few days out of town, he found a scroll. A spell scroll? Bregg easily cast the spell. Where did this come from? So many questions, but most of all, where is Lena?   After years of instruction and many more teaching young students, Bregg met a pair of visitors to his town. A paladin of Eterel, Vanis Div, and her traveling companion, Wiley Silin. Vanis and Wiley connected with Bregg.   "You really are lucky," said Wiley, "You have magic pouring out your butt and a God likes you. If you could sing, you'd be a bard."   Vanis said "You ever think about getting out there? Helping those in the rest of Jushara?"   "You're not getting any younger either" Wiley sassed.   "You're so talented and so powerful and you've never really left this okuul, think of the good you can do" Vanis pushed.   About a week after Bregg met Vanis and Wiley he packed his bags.

Relationships

Lena Thrissen

Fiancée (Vital)

Towards Bregg Silverlight

5
5

Frank


Bregg Silverlight

Fiancée (Vital)

Towards Lena Thrissen

5
5

Frank


Alignment
Lawful Neutral
Current Location
Species
Age
52
Life
4776 AF 4828 AF 52 years old
Circumstances of Birth
When he was born, all of the water in the house froze solid.
Circumstances of Death
Swallowed by a giant goose.
Birthplace
Caliban
Spouses
Lena Thrissen (Fiancée)
Siblings
Children
Gender
Male
Eyes
Bright Violet
Hair
Blonde
Skin Tone/Pigmentation
Light Tan
Height
5' 2"
Weight
125 lbs
Known Languages
Abyssal, Celestial, Common, Dwarvish, Elvish
Phillip:
Here is the This is Your Life I rolled up to build Bregg's backstory: ===THIS IS YOUR LIFE=== XGtE p. 61
  • Current Age • 51–60 years
  • Alignment • Neutral
  • Race • Human
  • Occupation • Academic
  • I became an acolyte because … I grew up in a household with strong religious convictions. Entering the service of one or more gods seemed natural.
  • Class • Sorcerer
  • I became a sorcerer because … When I was born, all the water in the house froze solid, the milk spoiled, or all the iron turned to copper. My family is convinced that this event was a harbinger of stranger things to come for me.
  • Parents • You know who your parents are or were.
  • Birthplace • Home
  • Number of Siblings • None
  • Family • Single father or stepfather
    • Status • Alive and well
    • Attitude • Friendly
    • Occupation • Merchant
    • Class • Cleric
    • Alignment • Neutral
  • Absent Parent • Your parent was imprisoned, enslaved, or otherwise taken away.
    • Status • Alive and well
    • Attitude • Friendly
    • Occupation • Artisan or guild member
    • Class • Rogue
    • Alignment • Neutral
  • Family Lifestyle • Comfortable (+10)
  • Childhood Home • Small house
  • Childhood Memories • I had a few close friends and lived an ordinary childhood.
  • Life Events • 8
    • Event 1 • You encountered something magical. Roll on the Arcane Matters table.
      • Magical Event • Your fortune was read by a diviner. Roll twice on the Life Events table, but don’t apply the results. Instead, the DM picks one event as a portent of your future (which might or might not come true).
        • Event • You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
        • Event • You met someone important. Use the supplemental tables to determine this character’s identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory
    • Event 2 • You met someone important. Use the supplemental tables to determine this character’s identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory
      • Status • Alive and well
      • Attitude • Friendly
      • Race • Human
      • Occupation • Explorer or wanderer
      • Class • Paladin
      • Alignment • Neutral
    • Event 3 • You met someone important. Use the supplemental tables to determine this character’s identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory
      • Status • Alive and well
      • Attitude • Friendly
      • Race • Human
      • Occupation • Academic
      • Class • Bard
      • Alignment • Neutral good
    • Event 4 • You suffered a tragedy. Roll on the Tragedies table.
      • Tragedy • A lover disappeared without a trace. You have been looking for that person ever since.
    • Event 5 • You committed a crime or were wrongly accused of doing so. Roll on the Crime table to determine the nature of the offense and on the Punishment table to see what became of you.
      • Crime • Smuggling
      • Punishment • You were nearly caught in the act. You had to flee and are wanted in the community where the crime occurred.
    • Event 6 • You spent time working in a job related to your background. Start the game with an extra 2d6 gp.
    • Event 7 • You encountered something magical. Roll on the Arcane Matters table.
      • Magical Event • You found a spell scroll (of the DM’s choice) and succeeded in casting the spell it contained.
    • Event 8 • You made an enemy of an adventurer. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character’s identity and the danger this enemy poses to you.
      • Rolled • Even
      • Status • Alive and infamous
      • Relationship • Friendly
      • Race • Human
      • Occupation • Soldier
      • Class • Cleric
      • Alignment • Neutral