United Kingdom of Inglaand
The Kingdom of Inglaand bears some similarity to Medieval England from Earth. Ruled for many years by the man-child King George V, Inglaand is a fiefdom of wealthy Nobles who make up the King's Court. They in turn rule their prospective cities, villages, and towns.
This court is chauvinistic and petty under the pretense of Chivalry. It is the youngest of all the major factions, and that may be why it is the most ambitious. The Nobles and their Knights have been quick to throw a punch on the world scene, and King George has provoked war in the past. At the time of the Party's arrival into the world, Inglaand was 6 months into a war with their neighbors, Span'ce.
Inglaand controls a vast amount of land from Khufu in the south to Vahalamjor in the north and the Lonely Sea to the west to Span'ce in the east. However, the cities are few. Before the Great Desolation, Inglaand was also the biggest and most prosperous of countries, but after losing half of their cities and villages when the War ended, the Kingdom was placed firmly in last place and has been trying to claw up ever since.
Structure
In Inglaand, the King has ultimate power.
After that, the Nobles holds the most power and typically have homes in the regions they are in control of. They, along with Generals and Knights form the King's Court - a semi-democratic council that handles the high-level problems the King doesn't want to worry about.
This power is followed by the Mayors, Elders, and Lawmasters of their individual cities, villages, and regions.
All of this said power comes from the authority of the King, and therefore is usually looked upon as an extension of The Crown. Any rulings made by the local authorities are considered to be made by the King himself and (unless challenged by the local leader's superior) upheld by the King's Guard.
The Power Structure:
- King
- King's Court (collective nobility)
- Individual Nobility
- Lawmasters of the region
- Local Leaders (Mayors/Elders)
Military
-
The Army is divided into three distinctive divisions as follows:
- The King's Guards, which are your run-of-the-mill local militia cobbled together by the Noble of the area, Knight of the Realm, or Mayor of the city.
- The Crown's Army for Homeland Protection (CAHP), also called "Cappers" because of their name, are the King's Guard's better-trained and better-funded counterparts. These men investigate murders, train the Kings Guard, and form the Sergeants, Lieutenants, Captains, and occasionally Generals based in their respective cities, although the Generals usually are moved back into the attacking army as soon as possible.
- The Honored Army of the Crown (HAOTC), sometimes called "Hacks" as a racial slur by rival military organizations, this group of men are formed directly under a Noble that takes them personally into his employ and is called upon in times of war to defend and conquer on a large scale. This is Inglaand's right hand and standing army.
Technological Level
TL3+1 (Fantasy)
Religion
Religion is a loose term in Kaldra. Although the idea of a higher power is not rejected in Inglaand, most individual people don't see it as devotion to a higher power. Because of this, Religion in Inglaand is divided into 3 camps:
- Belief in Lorkin
- Belief in Primordial Beings
- Belief in the Ancient Kaldrans
550 AF - 868 AF
Type
Geopolitical, Kingdom
Capital
Alternative Names
Albion
Training Level
Trained
Veterancy Level
Experienced
Demonym
Inglish
Leader
Leader Title
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Traditional
Currency
Denar
Legislative Body
The King and his Court write the laws to be upheld within Inglaand.
Judicial Body
Lawmasters throughout the various regions of Inglaand are responsible for carrying out the interpretation of laws in their respective areas, however, all Lawmaster rulings can be overruled by Nobility, the Court, and (of course) the King.
Executive Body
The King's Army is responsible for upholding the law and bringing those who would break it to justice.
Location
Official Languages
Neighboring Nations
Notable Members
Alliance
A marriage-alliance pact exists between the two factions.
Friendly
Friendly
Peace
Inlgaand is largely unaware of the Ravens of Houl's presence
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