Djinni
Djinni (Djinn)
Proud,sensuous GENIES from The Elemental Plane of Air,the Djinn are attractive,tall,well muscled humanoids with blue skin and dark eyes.They dress in airy,shimmering silks,designed as much for comfort as to flaunt their musculature.
Airy Aesthetes
Djinn rule floating islands of cloudstuff covered with enormous pavilions,or topped with wondrous buildings,courtyards,fountains,and gardens.Creatures of comfort and ease,Djinn enjoy succulent fruits,pungent wines,fine perfumes,and beautiful music.
Djinn are known for their sense of mischief and their favorable attitude toward mortals.Among Genies,Djinn deal coolly with EFREETI and the MARID,whom they view as haughty.They openly despise DAO and strike against them with little provocation.
Masters of the Wind
Masters of the air,the Djinn ride powerful whirlwinds that they create and direct on a whim,and which can even carry passengers.Creatures that stand against a Djinni are assaulted by wind and thunder,even as the Djinni spins away on that wind if outmatched in combat.When a Djinni flies,its lower body transforms into a column of swirling air.
Accepting Servitors
The Djinn believe that servitude is a matter of fate,and that no being can contest the hand of fate.As a result,of all the Genies,Djinn are the ones most amenable to servitude,though they never enjoy it.Djinn treat their slaves more like servants deserving of kindness and protection,and they part with them reluctantly.
A mortal who desires the brief service of a Djinni can entreat it with fine gifts,or use flattery to bribe it into compliance.Powerful Wizards are able to forgo such niceties,however,if they can summon,bind into service,or imprision a Djinni using magic.Long-term service displeases a Djinn,and imprisonment is inexcusable.Djinn resent the cruel wizards that have imprisoned their kind in bottles,iron flasks,and wind instruments throughout the ages.Betrayal,particularly by a mortal whom a Djinni trusted,is a vile deed that only deadly vengeance can amend.
Basic Information
Anatomy
Additional Information
Perception and Sensory Capabilities
Civilization and Culture
Major Language Groups and Dialects
- Auran (Elemental Air)
Variant Genie Powers
Genies have a variety of magical capabilities,including spells.A few have even greater powers that allow them to alter their appearance or the nature of reality.
Disguises
Some Genies can veil themselves in illusion to pass as other similarly shaped creatures.Such Genies can innately cast the Disguise Self spell at will,often with a longer duration than is normal for that spell.Mightier Genies can cast the True Polymorph spell one to three times per day,possibly with a longer duration than normal,Such Genies can change only their own shape,but a rare few can use the spell on other creatures and objects as well.
Wishes
The Genie power to grant wishes is legendary among mortals.Only the most potent Genie,such as those among the nobility,can do so.A particular Genie that has this power can grant one to three wishes to a creature that isn't a Genie.Once a Genie has granted its limit of wishes,it can't grant wishes again for some amount of time (usually 1 year),and cosmic law dictates that the same Genie can expend its limit of wishes on a specific creature only once in that creatures existence.
To be granted a wish,a creature within 60 feet of the Genie states a desired effect to it.The Genie can then cast the wish spell on the creatures behalf to bring about the effect.Depending on the Genie's nature,the Genie might try to pervert the intent of the wish by exploiting the wish's poor wording.The perversion of the wording is usually crafted to be to the Genie's benefit.
Comments
Author's Notes
Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)