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Efreeti

Efreeti (Efreet)

 

Hulking GENIES of The Elemental Plane of Fire,the Efreet are masters of flame,immune to fire and able to create it on a whim.Fine silk caftans and damask robes drape their Magma-Red or Coal-Black skin,and they bedeck themselves in brass and gold torcs,chains,and rings,all glittering with jewells.When an Efreeti flies,its lower body transforms into a column of smoke and embers.

 

Haughty and Cruel

  The Efreet are deceptive,cunning,and cruel to the point of ruthlessness.They despise being forced into servitude and are relentless in pursuit of vengeance against creatures that have wronged them.Efreet don't see themselves in this light,naturally,and regard their race as fair and orderly,even as they admit to an enlightened sense of self-interest.
   

Wishes

 

The Genie power to grant wishes is legendary among mortals.Only the most potent Genie,such as those among the nobility,can do so.A particular Genie that has this power can grant one to three wishes to a creature that isn't a Genie.Once a Genie has granted its limit of wishes,it can't grant wishes again for some amount of time (usually 1 year),and cosmic law dictates that the same Genie can expend its limit of wishes on a specific creature only once in that creatures existence.

To be granted a wish,a creature within 60 feet of the Genie states a desired effect to it.The Genie can then cast the wish spell on the creatures behalf to bring about the effect.Depending on the Genie's nature,the Genie might try to pervert the intent of the wish by exploiting the wish's poor wording.The perversion of the wording is usually crafted to be to the Genie's benefit.

 

Spiteful Slavers

 

Efreet view all other creatures as enemies or potential serfs.They raid The Material Plane and the elemental planes for slaves,which they capture and bring back to their homes on the Elemental Plane of Fire.The Efreet rule as oppressive tyrants,promoting only the cruelest among their slaves.Those overseers are given whips to help keep the rank-and-file slaves in line.

   

Planar Raiders

 

Most Efreet reside on the Elemental Plane of Fire,either in great domed fortresses of black glass and basalt surrounded by churning lakes of fire,or in the fabled City of Brass.Additionally,Efreet military outposts thronging with their minions and slaves can be found scattered throughout the planes.

 

On The Material Plane,Efreet dwell in fiery regions such as volcanoes and the burning expanses of the world's deserts.Their love of the desert brings them into conflict with the DJINNI that ride the desert whirlwinds,and with the earthbound DAO.Efreet utterly despise the MARID,with whom they have maintained a passionate conflict throughout the history of both races.

Additional Information

Perception and Sensory Capabilities

Darkvision 120ft & Passive Perception 12

Civilization and Culture

Major Language Groups and Dialects

  • Ignan (Elemental Fire)
Efreeti by dndbeyond

Variant Genie Powers

Genies have a variety of magical capabilities,including spells.A few have even greater powers that allow them to alter their appearance or the nature of reality.

 

Disguises

Some Genies can veil themselves in illusion to pass as other similarly shaped creatures.Such Genies can innately cast the Disguise Self spell at will,often with a longer duration than is normal for that spell.Mightier Genies can cast the True Polymorph spell one to three times per day,possibly with a longer duration than normal,Such Genies can change only their own shape,but a rare few can use the spell on other creatures and objects as well.

Genetic Ancestor(s)
Origin/Ancestry
Elemental (Genie)
"The armies of The Grand Sultan are bolstered by legions of Devils,his palace warded by the spells of a thousand Archmagi,his treasures guarded by Red Dragons and Fire Elementals.No one has plundered the Efreeti's fabled vaults and lived to tell the tale.By the grace of a thousand winds,you could be the first."   -A Djinni enticing adventurers to free her Caliph from a Magic Lamp in The Charcoal Palace of The City of Brass
An Efreeti Bottle by dndbeyond


Cover image: Efreeti by dndbeyond

EFREETI CR: 11 (7,200XP)

Large elemental (genie), lawful evil
Armor Class: 17 (Natural Armour)
Hit Points: 200 (16D10+112).
Speed: 40 ft , fly: 60 ft

STR

22 +6

DEX

12 +1

CON

24 +7

INT

16 +3

WIS

15 +2

CHA

16 +3

Saving Throws: Intelligence +7, Wisdom +6 & Charisma +7
Damage Immunities: Fire
Senses: Darkvision 120ft & Passive Perception 12
Languages: Ignan (Elemental Fire)
Challenge Rating: 11 (7,200XP)

INNATE SPELLCASTING:

  THE EFREETI’S INNATE SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 15+7 TO HIT WITH SPELL ATTACKS). IT CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS.

At will: Detect Magic.

1/day: Conjure Elemental (Fire Elemental Only),Gaseous Form,Invisibility,Major Image,Plane Shift & Wall of Fire.

3/day: Enlarge/Reduce & Tongues.


ELEMENTAL DEMISE:

  IF THE EFREETI DIES, ITS BODY DISINTEGRATES IN A FLASH OF FIRE AND A PUFF OF SMOKE, LEAVING BEHIND ONLY EQUIPMENT THE EFREETI WAS WEARING OR CARRYING.

Actions

MULTIATTACK:

  THE EFREETI MAKES TWO SCIMITAR ATTACKS OR USES ITS HURL FLAME TWICE.    

SCIMITAR:

  MELEE WEAPON ATTACK: +10 TO HIT, REACH 5FT, ONE TARGET. HIT: 13 (2D6+6) SLASHING DAMAGE PLUS 7 (2D6) FIRE DAMAGE.      

HURL FLAME:

  RANGED SPELL ATTACK: +7 TO HIT, RANGE 120FT, ONE TARGET. HIT 17 (5D6) FIRE DAMAGE.

This species has multiple parents, only the first is displayed below.
All parents:

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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