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Faerie Dragon

Faerie Dragon

 

A Faerie Dragon is a cat-sized Dragon with butterfly wings.It wears a sharp-toothed grin and expresses its delight by the twitching of its tail,its merriment fading only if it is attacked.

   

Invisible Tricksters

 

The only warning of a Faerie Dragon's presence is a stifled giggle.The Dragon stays out of sight,watching invisibly as its victims contend with its pranks.When its fun is done,the Dragon might reveal itself,depending on the disposition of the "prey".

   

Friendly and Bright

 

A Faerie Dragon has a sharp mind,a fondness for treasure and good company,and a puckish sense of humor.Travelers can play to a Faerie Dragon's draconic nature by offering it "Treasure" in the form of sweets,baked goods,and baubles in exchange for information or safe passage through its territory.

Basic Information

Growth Rate & Stages

The Colours of Age

A Faerie Dragon's scales change hues as it ages,moving through all the colours of the rainbow.All Faerie Dragons have innate spellcasting ability,gaining new spells as they mature.    

Dragon Colour Age Range

Red 5 Years or Less   Orange 6-10 Years   Yellow 11-20 Years   Green 21-30 Years   Blue 31-40 Years   Indigo 41-50 Years   Violet 51 Years or More

Additional Information

Perception and Sensory Capabilities

Darkvision 60ft & Passive Perception 13

Civilization and Culture

Major Language Groups and Dialects

A Faerie Dragon by forgottenrealms
Genetic Ancestor(s)
Origin/Ancestry
Dragon (Draconic)


Cover image: A Faerie Dragon by forgottenrealms

FAERIE DRAGON CR: 1 (200XP) FOR A RED, ORANGE, OR YELLOW FAERIE DRAGON; 2 (450XP) FOR A GREEN, BLUE, INDIGO, OR VIOLET FAERIE DRAGON.

Tiny dragon, chaotic good
Armor Class: 15
Hit Points: 14 (4D4+4)
Speed: 10 ft , fly: 60 ft

STR

3 -4

DEX

20 +5

CON

13 +1

INT

14 +2

WIS

12 +1

CHA

16 +3

Skills: Arcana +4, Perception +3 & Stealth +7
Senses: Darkvision 60ft & Passive Perception 13.
Languages: Draconic, Elosi & Pelosi (Elven) and Sylvan (Fey).
Challenge Rating: 1 (200XP) FOR A RED, ORANGE, OR YELLOW FAERIE DRAGON; 2 (450XP) FOR A GREEN, BLUE, INDIGO, OR VIOLET FAERIE DRAGON.

INNATE SPELLCASTING:

  THE DRAGON’S INNATE SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 13). IT CAN INNATELY CAST A NUMBER OF SPELLS, REQUIRING NO MATERIAL COMPONENTS. AS THE DRAGON AGES AND CHANGES COLOUR, IT GAINS ADDITIONAL SPELLS AS SHOWN BELOW.

1/day: RED, 1/DAY EACH: DANCING LIGHTS, MAGE HAND & MINOR ILLUSION.   ORANGE, 1/DAY: COLOUR SPRAY.   YELLOW, 1/DAY: MIRROR IMAGE.   GREEN, 1/DAY: SUGGESTION.   BLUE, 1/DAY: MAJOR IMAGE.   INDIGO, 1/DAY: HALLUCINATORY TERRAIN.   VIOLET, 1/DAY: POLYMORPH.


SUPERIOR INVISIBILITY:

  AS A BONUS ACTION, THE DRAGON CAN MAGICALLY TURN INVISIBLE UNTIL ITS CONCENTRATION ENDS (AS IF CONCENTRATING ON A SPELL). ANY EQUIPMENT THE DRAGON WEARS OR CARRIES IS INVISIBLE WITH IT.    

LIMITED TELEPATHY:

  USING TELEPATHY, THE DRAGON CAN MAGICALLY COMMUNICATE WITH ANY OTHER FAERIE DRAGON WITHIN 60FT OF IT.
 

MAGIC RESISTANCE:

  THE DRAGON HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.

Actions

BITE:

  MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE CREATURE. HIT: 1 PIERCING DAMAGE.    

EUPHORIA BREATH (RECHARGE 5-6):

  THE DRAGON EXHALES A PUFF OF EUPHORIA GAS AT ONE CREATURE WITHIN 5 FEET OF IT. THE TARGET MUST SUCCEED ON A DC 11 WISDOM SAVING THROW, OR FOR 1 MINUTE, THE TARGET CAN’T TAKE REACTIONS AND MUST ROLL A D6 AT THE START OF EACH OF ITS TURNS TO DETERMINE ITS BEHAVIOUR DURING THE TURN:
  1-4 THE TARGET TAKES NO ACTION OR BONUS ACTION AND USES ALL ITS MOVEMENT TO MOVE IN A RANDOM DIRECTION.   5-6 THE TARGET DOESN’T MOVE, AND THE ONLY THING IT CAN DO ON ITS TURN IS MAKE A DC 11 WISDOM SAVING THROW, ENDING THE EFFECT ON ITSELF ON A SUCCESS.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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