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Frost Giant

Frost Giants

Gigantic reavers from the high snow capped mountains of Amoria, Azuria (The Stormlands), Northern Pelosia, The Kingdoms of Pelosia, Elosia, and Gondonia, Independent Elosia, Thentia (The Fallen Empire), Thracia, Zamoria, the regions of The Northern Wastes, and the freezing lands beyond civilization. Frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute strength and skill in battle, demonstrating both with their scars and the grisly trophies they take from their enemies.  

Hearts of Ice

  Frost Giants are creatures of ice and snow. Their hair and beards are pale white or light blue, matted with frost and clattering with icicles. Their flesh is as blue as glacial ice.   Frost giants dwell in high peaks and glacial rifts where the sun hides its golden head by winter. Crops don't grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids against civilized lands. They hunt Mammoth, Walrus, Giant Walrus, White Bear, Elk, and Giant Elk, among others, the wild game of the tundra, mountains, and of the foothills but don't cook it, since meat from a fresh kill tastes sufficiently hot to their palate.    
Reavers of the Storm   The war horns of the frost giants howl as they march from their ice fortresses and glacial rifts amid the howling blizzard. When that storm clears, hamlets, villages, farmsteads and steadings lay in ruins, ravens descending to feed on the corpses of any creatures foolish or unlucky enough to stand in the giants' path.   Inns and taverns suffer the brunt of the damage, their cellars gutted and their casks of ale and mead gone. Smithies are likewise toppled, their iron and steel claimed. Curiously undisturbed are the buildings and houses of moneylenders and wealthy citizens, for the reavers have little use for coins or baubles. Frost giants prize gems and jewellery large enough to be worn and noticed. However, even those treasures are most often saved for trading opportunities with other giants more adept at crafting metal weapons and armour.
   

Rulers by Might

  Frost giants respect brute strength above all else, and a frost giant's place in the ordning depends on evidence of physical might, such as superior musculature, scars from battles of renown, or trophies fashioned from the bodies of slain enemies. Tasks such as hunting, childrearing, and crafting are given to giants based on their physical strength and hardiness.   When frost giants of different clans meet and their status is unclear, they wrestle for dominance. Such meetings might resemble festivals where giants cheer on their champions, making bold boasts and challenges. At other times, the informal ceremony can become a chaotic free-for-all where both clans rush into a melee that fells trees, shatters the ice on frozen lakes, and causes avalanches on the snowy mountainsides.    
Make War, Not Goods   Though most frost giants consider the menial crafting of goods beneath them, carving and leatherwork are valued skills. They make their clothing from the skins, hides and bones of beasts, and carve bone or ivory into jewellery and the handles of their weapons and tools. They reuse the weapons and armour of their smaller foes stringing standard shields into scale armour, great and tower shields into shin-guards, and lashing sword blades to wooden hafts to make giant-sized spears. The greatest battle trophies come from conquered Dragons, and the greatest frost giant jarls (Chieftains) wear armour of dragon scales or wield picks and mauls made of a dragon's teeth or claws.
   
Axe Wielding Frost Giant by dungeonsolvers

Additional Information

Perception and Sensory Capabilities

Passive Perception 13

Civilization and Culture

Major Language Groups and Dialects

A Frost Giant by belloflostsouls

Articles under Frost Giant



Cover image: Frost Giant Header by dnd.wizards

FROST GIANT CR: 8 (3,900XP)

Huge giant, neutral evil
Armor Class: 15 (Patchwork Armour)
Hit Points: 138 (12D12+60).
Speed: 40 ft

STR

23 +6

DEX

9 -1

CON

21 +5

INT

9 -1

WIS

10 +0

CHA

12 +1

Saving Throws: Wisdom +3,Constitution +8 & Charisma +4
Skills: Athletics +9 & Perception +3
Damage Immunities: Cold
Senses: Passive Perception 13
Languages: Giantish
Challenge Rating: 8 (3,900XP)

Size

 

A Frost Giant stands at 21ft Tall

Actions

MULTIATTACK:

  THE GIANT MAKES TWO GREATAXE ATTACKS.  

GREATAXE:

  MELEE WEAPON ATTACK: +9 TO HIT, REACH 10FT, ONE TARGET. HIT: 25 (3D12+6) SLASHING DAMAGE.    

ROCK:

  RANGED WEAPON ATTACK: +9 TO HIT, RANGE 60/240FT, ONE TARGET. HIT: 28 (4D10+6) BLUDGEONING DAMAGE.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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