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Gelatinous Cube

Gelatinous Cube

 

Gelatinous Cubes scour dungeon passages in silent,predictable patterns,leaving perfectly clean paths in their wake.They consume living tissue while leaving bones and other materials undissolved.

 

A Gelatinous Cube is all but transparent,making it hard to spot until it attacks.A Cube that is well fed can be easier to spot,since its victims bones,coins,and other objects can be seen suspended inside the creature.

   
The Dungeon Cleaner by dnd.wizards

Basic Information

Anatomy

Ooze Cube

Additional Information

Perception and Sensory Capabilities

  • Blindsight 60ft (Blind beyond this radius), and 
  • Passive Perception 8
A Gelatinous Cube by dndbeyond
Genetic Ancestor(s)
Origin/Ancestry
Ooze (Gelatinous Cube)
No Escape from The Gelatinous Cube by forgottenrealms


Cover image: A Gelatinous Cube by dndbeyond

GELATINOUS CUBE CR: 2 (450XP)

Large ooze, unaligned
Armor Class: 6
Hit Points: 84 (8D10+40)
Speed: 15 ft

STR

14 +2

DEX

3 -4

CON

20 +5

INT

1 -5

WIS

6 -2

CHA

1 -5

Condition Immunities: BLINDED, CHARMED, DEAFENED, EXHAUSTION, FRIGHTENED & PRONE
Senses: Blindsight 60ft (Blind beyond this radius) & Passive Perception 8
Challenge Rating: 2 (450XP)

OOZE CUBE:

  THE CUBE TAKES UP ITS ENTIRE SPACE. OTHER CREATURES CAN ENTER THE SPACE, BUT A CREATURE THAT DOES SO IS SUBJECTED TO THE CUBE’S ENGULF AND HAS DISADVANTAGE ON THE SAVING THROW. CREATURES INSIDE THE CUBE CAN BE SEEN BUT HAVE TOTAL COVER, A CREATURE WITHIN 5 FEET OF THE CUBE CAN TAKE AN ACTION TO PULL A CREATURE OR OUT OF THE CUBE. DOING SO REQUIRES A SUCCESSFUL DC 12 STRENGTH CHECK, AND THE CREATURE MAKING THE ATTEMPT TAKES 10 (3D6) ACID DAMAGE. THE CUBE CAN HOLD ONLY ONE LARGE CREATURE OR UP TO FOUR MEDIUM OR SMALLER CREATURES INSIDE AT A TIME.    

TRANSPARENT:

  EVEN WHEN THE CUBE IS IN PLAIN SIGHT, IT TAKES A SUCCESSFUL DC 15 WISDOM (PERCEPTION) CHECK TO SPOT A CUBE THAT HAS NEITHER MOVED NOR ATTACKED. A CREATURE THAT TRIES TO ENTER THE CUBE’S SPACE WHILE UNAWARE OF THE CUBE IS SURPRISED BY THE CUBE.  

Actions

PSEUDOPOD:

  MELEE WEAPON ATTACK: +4 TO HIT, REACH 5FT, ONE CREATURE. HIT: 10 (3D6) ACID DAMAGE.    

ENGULF:

  THE CUBE MOVES UP TO ITS SPEED. WHILE DOING SO, IT CAN ENTER LARGE OR SMALLER CREATURE’S SPACES.WHENEVER THE CUBE ENTERS A CREATURE’S SPACE, THE CREATURE MUST MAKE A DC 12 DEXTERITY SAVING THROW. ON A SUCCESSFUL SAVE, THE CREATURE CAN CHOOSE TO BE PUSHED 5 FEET BACK OR TO THE SIDE OF THE CUBE. A CREATURE THAT CHOOSES NOT TO BE PUSHED SUFFERS THE CONSEQUENCES OF A FAILED SAVING THROW. ON A FAILED SAVE, THE CUBE ENTERS THE CREATURE’S SPACE, AND THE CREATURE TAKES 10 (3D6) ACID DAMAGE AND IS ENGULFED. THE ENGULFED CREATURE CAN’T BREATHE, IS RESTRAINED, AND TAKES 21 (6D6) ACID DAMAGE AT THE START OF EACH OF THE CUBE’S TURNS. WHEN THE CUBE MOVES, THE ENGULFED CREATURE MOVES WITH IT. AN ENGULFED CREATURE CAN TRY TO ESCAPE BY TAKING AN ACTION TO MAKE A DC 12 STRENGTH CHECK. ON A SUCCESS, THE CREATURE ESCAPES AND ENTERS A SPACE OF ITS CHOICE WITHIN 5 FEET OF THE CUBE.  

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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