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Gray Ooze

Gray Ooze

 

A Gray Ooze is stone turned to liquid by chaos.When it moves,it slithers like a liquid snake,rising to strike.

Basic Information

Anatomy

Amorphous

Additional Information

Perception and Sensory Capabilities

  • Blindsight 60ft (Blind beyond this radius), and 
  • Passive Perception 8
Gray Ooze by aidedd
Genetic Ancestor(s)
Origin/Ancestry
Ooze (Gray Ooze)
Body Tint, Colouring and Marking
When motionless the Ooze resembles an oily pool or wet rock
A Pool of Gray Ooze by haunt-pa.enjin


Cover image: Gray Ooze by aidedd

GRAY OOZE CR: 1/2 (100XP)

Medium ooze, unaligned
Armor Class: 8
Hit Points: 22 (3D10+9)
Speed: 10 ft , climb: 10 ft

STR

12 +1

DEX

6 -2

CON

16 +3

INT

1 -5

WIS

6 -2

CHA

2 -4

Skills: Stealth +2
Damage Resistances: ACID, COLD & FIRE
Condition Immunities: BLINDED, CHARMED, DEAFENED, EXHAUSTION, FRIGHTENED & PRONE.
Senses: Blindsight 60ft (Blind beyond this radius) & Passive Perception 8
Challenge Rating: 1/2 (100XP)

AMORPHOUS:

  THE OOZE CAN MOVE THROUGH A SPACE AS NARROW AS 1 INCH WIDE WITHOUT SQUEEZING.    

CORRODE METAL:

  ANY NONMAGICAL WEAPON MADE OF METAL THAT HITS THE OOZE CORRODES. AFTER DEALING DAMAGE, THE WEAPON TAKES A PERMANENT AND CUMULATIVE -1 PENALTY TO DAMAGE ROLLS. IF ITS PENALTY DROPS TO -5, THE WEAPON IS DESTROYED.NONMAGICAL AMMUNITION MADE OF METAL THAT HITS THE OOZE IS DESTROYED AFTER DEALING DAMAGE. THE OOZE CAN EAT THROUGH 2-INCH THICK, NONMAGICAL METAL IN 1 ROUND.    

FALSE APPEARANCE:

  WHILE THE OOZE REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM AN OILY POOL OR WET ROCK.  

Actions

PSEUDOPOD:

  MELEE WEAPON ATTACK: +3 TO HIT, REACH 5FT, ONE TARGET. HIT: 4 (1D6+1) BLUDGEONING DAMAGE PLUS 7(2D6) ACID DAMAGE, AND IF THE TARGET IS WEARING NONMAGICAL METAL ARMOUR, ITS ARMOUR IS PARTLY CORRODED AND TAKES A PERMANENT AND CUMULATIVE -1 PENALTY TO THE AC IT OFFERS. THE ARMOUR IS DESTROYED IF THE PENALTY REDUCES ITS AC TO 10.      

VARIANT PSYCHIC GRAY OOZE:

  A GRAY OOZE THAT LIVES A LONG TIME CAN EVOLVE TO BECOME MORE INTELLIGENT AND DEVELOP LIMITED PSIONIC ABILITY. SUCH OCCURRENCES ARE MORE COMMON IN GRAY OOZES THAT LIVE NEAR PSIONIC CREATURES SUCH AS MIND FLAYERS (ILLITHIDS), SUGGESTING THAT THE OOZE CAN SENSE AND MIMIC PSIONIC ABILITY. A PSIONIC GRAY OOZE HAS AN INTELLIGENCE SCORE OF 6(-2), AS WELL AS THE FOLLOWING ADDITIONAL ACTION.    

PSYCHIC CRUSH (RECHARGE 5-6):

  THE OOZE TARGETS ONE CREATURE THAT IT CAN SENSE WITHIN 60 FEET OF IT. THE TARGET MUST MAKE A DC 10 INTELLIGENCE SAVING THROW, TAKING 10 (3D6) PSYCHIC DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.  

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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