Goblin Boss Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Goblin Boss

A Goblin Boss

  Goblins are ruled by the strongest or smartest among them. A Goblin Boss might command a single lair, or clan, while a goblin King or Queen (who is nothing more than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe's survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by Hobgoblin Warlord's or a Bugbear Chief.   See main article Goblin for more information.

Basic Information

Dietary Needs and Habits

Omnivore, but prefer eating meat.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 9.

Civilization and Culture

Major Language Groups and Dialects

Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Goblinoid) Goblin

Goblin Boss CR: 1 (200XP)

Small humanoid (goblinoid), neutral evil
Armor Class: 17 (Chain Shirt & Shield)
Hit Points: 21 (6D6)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

10 +0

INT

10 +0

WIS

8 -1

CHA

10 +0

Skills: Stealth +6.
Senses: Darkvision 60ft, and Passive Perception 9.
Languages: Goblin, and Kelldorian (Common), or Amorian (Northern Common).
Challenge Rating: 1 (200XP)

Nimble Escape

The Goblin can take The Disengage or Hide Action as a Bonus Action on each of its Turns.  

Actions

Multiattack

The Goblin makes Two Attacks with its Scimitar. The Second Attack has Disadvantage.    

Scimitar

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 5 (1D6+2) Slashing Damage.    

Javelin

Ranged Weapon Attack: +2 To Hit, Reach 5ft or Range 30/120ft, One Target. Hit: 3 (1D6) Piercing Damage.    

Reactions

Redirect Attack

When a creature the goblin can see targets it with an Attack, the goblin chooses another goblin within 5 feet of it. The Two goblins swap places, and the chosen goblin becomes the target instead.  

Comments

Author's Notes

The Original Article from The Monster Manual 5e By Wizards of The Coast (WoTc).


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