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Orc Eye of Gruumsh

An Orc Eye of Gruumsh

  When an orc slays an elf in Gruumsh 'One Eye''s name and offers the corpse of its foe as a sacrifice to the god of slaughter, an aspect of the god might appear. This aspect demands an additional sacrifice: one of the orc's eyes, symbolizing the loss Gruumsh suffered at the hands of his greatest enemy Elos.   If the orc plucks out one of its eyes, Gruumsh might grant the orc spellcasting ability and special favour, along with the right to call itself an Eye of Gruumsh. When not using their auguries to advise their war chiefs, these savage devotees of the god of slaughter hurl themselves into battle, their weapons stained with blood.

Basic Information

Dietary Needs and Habits

Omnivore, but prefer to eat meat.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 11.

Civilization and Culture

Major Language Groups and Dialects

Orc Eye of Gruumsh by isle-egare.fandom
Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Orc)


Cover image: Orc Eye of Gruumsh by isle-egare.fandom

Orc Eye of Gruumsh CR: 2 (450XP)

Medium humanoid (orc), chaotic evil
Armor Class: 16 ( Ring Mail and Shield)
Hit Points: 45 6D8+18)
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

16 +3

INT

9 -1

WIS

13 +1

CHA

12 +1

Skills: Intimidation +3, and Religion +1.
Senses: Darkvision 60ft, and Passive Perception 11.
Languages: Orcish, and Kelldorian (Common) or Amorian (Northern Commom).
Challenge Rating: 2 (450XP)

Spellcasting

The orc is a 3rd level Spellcaster. Its Spellcasting Ability is Wisdom (Spell Save DC 11, +3 To Hit with Spell Attacks). The orc has the following Cleric Spells prepared:    

Cantrips (At Will)

  • Guidance,
  • Resistance, and
  • Thaumaturgy.
   

1st Level (4 Slots)

  • Bless, and
  • Command.
 

2nd Level (2 Slots)

  • Augury, and
  • Spiritual Weapon (Spear).
       


Aggressive

As a Bonus Action, the Orc can move up to its Speed toward a hostile creature that it can see.    

Gruumsh's Fury

The orc deals an extra 4 (1D8) Damage when it Hits with a Weapon Attack (Included in the Attacks below).

Actions

Spear

Melee or Ranged Weapon Attack: +5 To Hit, Reach 5ft or Range 20/60ft, One Target. HIT: 11 (1D6+3 plus 1D8) Piercing Damage, or 12 (2D8+3) Piercing Damage if used with two hands to make a Melee Attack.  

Comments

Author's Notes

The Original Article from The Monster Manual 5e by Wizards of The Coast (WoTc).


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