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Orc

The Orc

  Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks.    

Gruumsh One-Eye

  Orcs worship Gruumsh 'One Eye', the mightiest of the orc deities. The orcs believe that in ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had been settled by the elves. Each place that Gruumsh wanted had already been claimed. The other gods laughed at Gruumsh, but he responded with a furious bellow. Grasping his mighty spear, he laid wastes to the mountains, set the forests aflame, and carved great furrows in the fields. Such was the role of the orcs, he proclaimed, to take and destroy all that the other races would deny them. To this day, the orcs wage an endless war on humans, elves, dwarves, and other folk. Orcs hold a particular hatred for elves. The elven god Elos half-blinded Gruumsh with a well placed arrow to the orc god's eye. Since then, the orcs have taken particular joy in slaughtering elves. Turning his injury into a baleful gift, Gruumsh grants divine might to any champion who willingly plucks out one of its eyes in his honour.    

Ranging Scavengers

  Their lust for slaughter demands that orcs dwell always within striking distance of new targets. As such, they seldom settle permanently, instead converting ruins, cavern complexes, and defeated foes' villages into fortified camps and strongholds. Orcs build only for defence, making no innovation or improvement to their lairs beyond mounting the severed body parts of their victims on spiked stockade walls or pikes jutting up from moats and trenches.   When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets ripe for attack, the richest of which is chosen. The tribe then sets out en masse to carve a bloody path to its new territory.   On rare occasions, a tribe's leader chooses to hold onto a particularly defensible lair for decades. The orcs of such a tribe must range far across the countryside to sate their appetites.

Basic Information

Anatomy

Humanoid (Orc):

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 10

Civilization and Culture

Major Language Groups and Dialects


Orc CR: 1/2 (100XP)

Medium humanoid (orc), chaotic evil
Armor Class: 13 (Hide Armour)
Hit Points: 15 (2D8+6)
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

16 +3

INT

7 -2

WIS

11 +0

CHA

10 +0

Skills: Intimidation +2.
Senses: Darkvision 60ft, and Passive Perception 10.
Languages: Orcish, and Kelldorian (Common) or Amorian (Northern Commom).
Challenge Rating: 1/2 (100XP)

Aggressive

As a Bonus Action, the Orc can move up to its Speed toward a hostile creature that it can see.    

Actions

Greataxe

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. HIT: 9 (1D12+3) Slashing Damage.    

Javelin

Melee or Ranged Weapon Attack: +5 To Hit, Reach 5ft or Range 30/120ft, One Target. HIT: 6 (1D6+3) Piercing Damage.        

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