PLANETAR
Large celestial, lawful good
Armor Class 19 (NATURAL ARMOUR)
Hit Points 200 (16D10+12)
Speed
40ft
Fly: 120ft
Saving Throws CON +12, WIS +11 & CHA +12.
Skills PERCEPTION +11.
Damage Resistances RADIANT; BLUDGEONING, PIERCING, AND SLASHING FROM NONMAGICAL ATTACKS.
Condition Immunities CHARMED, EXHAUSTION & FRIGHTENED.
Senses TRUESIGHT 120FT, PASSIVE PERCEPTION 21.
Languages All Languages,Telepathy 120ft.
Challenge 16 (15,000XP)
INNATE SPELLCASTING: THE PLANETAR’S SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 20). THE PLANETAR CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS:
At will: DETECT EVIL AND GOOD, INVISIBILITY (SELF ONLY).
1/day: COMMUNE, CONTROL WEATHER & INSECT PLAGUE.
3/day: BLADE BARRIER, DISPEL EVIL AND GOOD, FLAME STRIKE & RAISE DEAD.
ANGELIC WEAPONS: THE PLANETAR’S WEAPON ATTACKS ARE MAGICAL. WHEN THE PLANETAR HITS WITH ANY WEAPON, THE WEAPON DEALS AN EXTRA 5D8 RADIANT DAMAGE (INCLUDED IN THE ATTACK BELOW).
DIVINE AWARENESS: THE PLANETAR KNOWS IF IT HEARS A LIE.
MAGIC RESISTANCE: THE PLANETAR HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.
Actions
MULTIATTACK: THE PLANETAR MAKES TWO MELEE ATTACKS.
GREATSWORD: MELEE WEAPON ATTACK: +12 TO HIT, REACH 5FT, ONE TARGET. HIT: 21 (4D6+7) SLASHING DAMAGE PLUS 22 (5D8) RADIANT DAMAGE.
HEALING TOUCH (4/DAY): THE PLANETAR TOUCHES ANOTHER CREATURE. THE TARGET MAGICALLY REGAINS 30 (6D8+3) HIT POINTS AND IS FREED FROM ANY CURSE, DISEASE, POISON, BLINDNESS, OR DEAFNESS.
Comments
Author's Notes
Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)