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Werebear

The Werebear (Shapechanger)

  Werebears are powerful lycanthropes with the ability to temper their monstrous natures and reject their violent impulses. In humanoid form, they are large, muscular, and covered in hair matching the colour of their ursine form's fur. A werebear is a loner by nature, fearing what might happen to innocent creatures around it when its bestial nature takes over.  
Werebears by whitewolf.fandom
    When a werebear transforms, it grows to enormous size, lashing out with weapons or claws. It fights with the ferocity of a bear, though even in its bestial forms, it avoids biting so as to not pass on its curse. Typically, a werebear passes on its lycanthropy only to chosen companions or apprentices, spending the time that follows helping the new lycanthrope accept the curse in order to control it.   Solitary creatures, werebears act as wardens over their territory, protecting flora and fauna alike from humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.  
Werebear and cub by themagictavern

Basic Information

Anatomy

Humanoid (Werebear):

Dietary Needs and Habits

Omnivore (Humanoid), Carnivore (Werebear)

Additional Information

Social Structure

Family Pack or Solitary

Perception and Sensory Capabilities

Passive Perception 17

Civilization and Culture

Major Language Groups and Dialects

But Cannot speak in Bear Form
A Werebear by dndbeyond
Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Werebear), Shapechanger

Variant: Nonhuman Lycanthropes

  The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werebear might have the Fey Ancestry trait.
Fierce Werebear by haunt-pa.enjin


Cover image: Werebears by whitewolf.fandom

Werebear CR: 5 (1,800XP)

Medium humanoid (human, shapechanger), neutral good
Armor Class: 10 Humanoid Form, 11 (Natural Armour) in Bear or Hybrid Form.
Hit Points: 135 (18D8+54)
Speed: 30 ft

STR

19 +4

DEX

10 +0

CON

17 +3

INT

11 +0

WIS

12 +1

CHA

12 +1

Skills: Perception +7.
Damage Immunities: Bludgeoning, Piercing, and Slashing from Non-Magical Attacks not made with Silvered Weapons
Senses: Passive Perception 17.
Languages: Kelldorian or Amorian (Common), Cannot speak in Bear Form.
Challenge Rating: 5 (1,800XP)

Shapechanger

The Werebear can use its Action to Polymorph into a large bear-humanoid hybrid or into a large bear, or back into its True form, which is humanoid. Its Statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't Transformed. It Reverts to its True form if it dies.    

Keen Smell

The werebear has Advantage on Wisdom (Perception) Checks that rely on Smell.    

In Bear or Hybrid Form

 

Speed

40ft  

Climb

30ft

Actions

Multiattack

In Bear form, the Werebear makes Two Claw Attacks. In Humanoid form, it makes Two Greataxe Attacks. In Hybrid form, it can Attack like a bear or a humanoid.    

Bite (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit: 15 (2D10+4) Piercing Damage. If the target is a humanoid, it must Succeed on a DC 14 Constitution Saving Throw or be Cursed with Werebear Lycanthropy.    

Claw (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit: 13 (2D8+4) Slashing Damage.    

Greataxe (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit: 10 (1D12+4) Slashing Damage.

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