Cadaver Collector

"I swear we left those bandits here..."   ~Cerin ClanlessDeputy of Alcedene

Basic Information

Anatomy

Cadaver Collectors are clockwork devices. Their internal gears are made of human bone and cartilage, their drive belts are made of human tendons and cured human skin, their computation matrices are formed of human brains, and their insides are lubricated with melted human fat. Over all of this horror show are fitted bronze plates that shift and pivot over each other to allow smooth movement. Cadaver Collectors pierce these plates with purloined weapons in order to

Genetics and Reproduction

Every Cadaver Collector still walking is built by hand by Suc'mor the Griefless

Dietary Needs and Habits

Once per season, Cadaver Collector need to return to the Tomb of the Scorpion and 'recharge' on the necromantic energies of the place. This process takes a week.

Additional Information

Uses, Products & Exploitation

Suc'mor the Griefless uses Cadaver Collectors to collect bodies from the world while minimizing danger to his stronghold.

Facial characteristics

Two large glass orbs containing a yellow-green glowing fluid in which 8-10 pickled, swollen eyeballs float freely, focusing on whatever the Cadaver Collector is looking at.

Perception and Sensory Capabilities

Cadaver Collectors see with pickled eyes floating in two spherical glass containers on their face.

Civilization and Culture

Naming Traditions

Suc'mor the Griefless names every Cadaver Collector after a lanceboard piece. He does this less for sentimental reasons and more so he can track their progress on a board in his planning chambers.

Major Organizations

Cadaver Collectors could be considered an essential part of logistics for the Griefless Host.

Common Taboos

Cadaver Collectors take pains to keep their existence hidden, and have an absolute imperative to avoid being followed to the Tomb of the Scorpion

History

Cadaver Collectors were used in the ancient days of the Grimhii Empire to collect war dead for burial. The secret to making them was lost with the empire, until Suc'mor the Griefless discovered a schematic while plundering the Tomb of the Scorpion.
Average Height
20 feet
Average Weight
4,000 tons
Body Tint, Colouring and Marking
The plates of Cadaver Collectors are always bronze; possibly due to an aesthetic choice by Suc'mor the Griefless
Discovered by

Suc'Mor's Cadaver Collecter CR: 5

Large construct, unaligned
Armor Class: 15
Hit Points: 140 (20d10+80) 20d10+80
Speed: 30 ft

STR

21 +5

DEX

14 +2

CON

18 +4

INT

5 -3

WIS

11 +0

CHA

8 -1

Skills: Athletics +11 Stealth +6
Damage Vulnerabilities: Electricity
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical sources
Damage Immunities: Necrotic, poison, psychic
Condition Immunities: Charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: Darkvision 60 ft. Passive Perception 10
Languages: Understands all languages, but can't speak
Challenge Rating: 5

At will: The Cadaver Collector can cast Move Dirt at will.


Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.   Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver collector calls up the enslaved spirits of those it has slain; 1d6 specters (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they’re destroyed. They disappear when the cadaver collector is destroyed.   Silent Running. For a total of three hours per day, Cadaver Collectors exude a small sphere of Silence, as the spell.   Shimmer. When the Cadaver Collector is standing still, it can bend light around it, creating a veil of invisibility. It has advantage on Stealth checks and enemies have disadvantage to perception rolls to spot it.

Actions

Slam. Melee Weapon: +7 to hit, reach 10 ft., One target. Hit: 14 (3d8+5) Bludgeoning damage plus 12 (3d8) Necrotic damage.   Paralyzing Breath (Recharge 5-6). The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.

Reactions

If a character dies within 10 feet of the Cadaver Collector, it can use its reaction to impale the corpse on a spike on its back, or in the dangling chains of its belly.

This lumbering giant is surprisingly stealthy. Standing around 20 feet tall, the cadaver collector looks like a hunched humanoid covered in bronze plates. Purloined weapons jut out from its back and hooked chains dangle from its underbelly; both for the purpose of storing corpses for their master.

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