Lilitingóle

"If we've ever wiped out the keebs, or at least driven them from Seaudyr, maybe I'll retire and start producing lilitingóle myself. I'd die drunk and happy."   ~Archmage Dulacar, of the Brass Tower

Manufacturing process

The sap is collected in a barrel. "Legacy barrels" that have been used in this way many times are typically preferred. The barrel is half filled with sap, and then the quartz sphere is dropped into the mass before yeast is sprinkled on and then water is gently poured over top. Individual Wood Elf families have legacy yeast strains, and experienced crystal spheres are likewise revered and aficionados swear that such combinations create unique flavors. The barrel is then sealed and buried for a minimum of 200 years.

Significance

Wood Elves regard it as a part of their identity. High Elves regard it as a valuable magical resource, and the tension between the two can get close to violence.
Related Technologies
Related ethnicities
Rarity
Common where Wood Elves are. Uncommon where Elvenkind controls but Wood Elves are not dominant, rare everywhere else.
Weight
1 bottle = 3lbs
Dimensions
A typical bottle is 1 ft. tall and 6 inches wide.
Base Price
300 GP/bottle
Raw materials & Components
All that is required to make lilitingóle is Coivo Ingóle, water, yeast, and a specially shaped quartz crystal sphere.
Tools
Lilitingóle made the traditional way requires a quartz sphere roughly the size of a watermelon, and a barrel.

Lilitingóle

Potion

Varies

When a shot of this liquor is taken, the imbiber must make a DC 14 Constitution Save.   On a successful save, roll on this table. If the imbiber is a spellcaster, they regain 1d4 spell slots in addition to the effect below. Extra spell slots are wasted.  
2d6 Result Effects
2 Plastered Gain one level of Exhaustion. In 1 minute, gain another level of Exhaustion.
3 Drunk Gain one level of Exhaustion.
4 Tipsy Gain the Poisoned condition for 1d4x10 minutes.
5 Fine No impairment, gain the Flaw "I like to dance, and I like nudity."
6 Boost Gain 3d8 temporary HP.
7 Magical Awakening Gain the use of one cantrip of your choice from the Sorcerer spell list for 3d10 minutes.
8 Natural Magic Gain the use of one cantrip of your choice from the Druid spell list for 3d10 minutes
9 Natural Awakening Gain the use of one cantrip of your choice from either the Druid or the Sorcerer spell lists for 3d10 minutes
10 Magical Surge Gain the use of one cantrip of your choice and one first level spell from either the Druid or the Sorcerer spell lists for 3d10 minutes. The 1st level spell is usable once.
11 Magical Awakening Gain the use of two cantrips and one first level spell of your choice from the Druid and Sorcerer spell lists for 3d10 minutes. The 1st level spell is usable a number of times equal to your Constitution Modifier, minimum of 1.
12 Unity Choose one Concentration spell of level 3 or lower with a single target on either the Sorcerer or Druid spell list. Immediately cast that spell on yourself, it lasts for the maximum duration and does not require concentration.
    On an unsuccessful save, or if drinking the green brew, roll on this table.  
2d6 Result Effects
2 Out. HP drop to 0. Lose consciousness, but do not begin making death saves..
3 Under the Table Gain one level of Exhaustion. In 1 minute, gain another level. In 1 more minute, roll a DC 14 Constitution Save or gain a third level of Exhaustion.
4 Plastered Gain one level of Exhaustion. In 1 minute, gain another level of Exhaustion.
5 Drunk Gain one level of Exhaustion.
6 Tipsy Gain the Poisoned condition for 1d4x10 minutes.
7 Fine No impairment, gain the Flaw "I like to dance, and I like nudity."
8 Boost Gain 3d8 temporary HP.
9 Ultra Boost Gain 3d8x2 Temporary HP, become immune to the effects of Exhaustion for 10 minutes.
10 Wild Magic Roll on the Wild Magic Table 
11 Wild Magic Burst Roll twice on the Wild Magic Table, choose the result
12 Wild Magic Surge Roll Three times on the Wild Magic Table, choose the result
  A spellcaster can sacrifice a number of spell slots chosen after the roll. They add +1 to the roll for each spell slot sacrificed this way.

A glowing purple or green alcoholic brew suffused with magic. The high end, refined brew is purple and smooth, and the low end, often illicit brew is green, often bottled in containers with skull or devil motifs, and typically has a carved lump of rotting Imeárahon wood suspended in it. The bottle is almost always quartz. A 300 GP bottle typically contains 25 shots.

Cost: 300 GP
Weight: 1 lb

Comments

Please Login in order to comment!