Medium humanoid (usually human), any
Armor Class: Heavy (AC 18)
Hit Points: 24 (4d8+8)
Speed:
30 ft
Saving Throws: Champions gain advantage on saving throws against fear effects
Skills: Athletics +6
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1
Champion: This character's presence gives all friendly creatures within 30 ft. of it advantage against fear effects (including morale checks).
For the Men: This character can reroll one attack per round so long as there are friendly observers who can shout encouragements. Additionally, if they are being so observed and encouraged, they gain 1d10+4 1d10+4 temporary hit points as part of their initiative roll.
Actions
Multiattack. The champion makes two melee attacks.
Longsword (One-Handed). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8+3) slashing damage.
Longsword (Two-Handed). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10+3) slashing damage.
Disarm. This character makes a Strength (Athletics) Check against a Strength or Dexterity (Athletics) check made by its opponent. If the champion succeeds, the opponent's weapon is thrown 10 feet in a random direction.
Reactions
Cannot Fail: If dropped to 0 HP, this character can use its reaction to make a Constitution (Athletics) 1d20+6 check to instead drop to 1 HP. The DC for this check is the amount of damage they received from this attack. This ability only functions if they are within sight or hearing of allies who are actively encouraging them.
Legendary Actions
The Champion has three legendary actions, which it can take at the end of an enemy's turn. It can only take these actions if they are within sight and hearing of allies giving them active encouragement.
Brutal Blow. The Champion makes one Longsword Attack with advantage.
Trip. The Champion attempts to trip an opponent within five feet of it, with opposed Athletics Checks.
Spit (two actions). The Champion spits blood into its opponent's eye, blinding them for one round.
A decorated soldier of the Graycoats, mercenaries in service to the Stonecutter's Society.
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