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Karahum

Blurry feline like bodies with long limbs. thick double Layered fur witch varies in colors from whites to deep brown.With there humanoid faces and Feline ears and lion like manes the Karahum can seem Sphinx-like but on each of there four limbs hands are there. Known for high Intelligence often making there use of words confusing to other races. many Karahum gain a mentality of "i'm better then you".   Size-Large low-light vision- 30 feet Speed 35 ft., 20ft Climb Can't cast magic +2 to STR +2 INT -2 CHA   natural 2 claw attacks 1d6 each    

Racial traits

  Large-Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.   Quadrupedal- A quadrupedal creature gains +4 CMD vs. trip attacks. A karahum can use a move action to stand up on there hind legs going back to all fours on there next turn.   Karahum Black blood- A karahum dose not fall unconscious +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical with a barbarian’s rage except that it dose not end till died or gone back to 0 hit points. they also become fatigued at the end of the rage.   Karahum's query- Once per day a Karahum can ask someone a Question the subject has to roll a INT or WIS roll to solve it (Dc Being the Karahums INT Score) if subject fails they become Confused 1 round per level.   Karahum's Thick Fur- Karahum suffers no harm from being in a cold environment But suffer faster in hot environments. +2 natural ac bonus   Magic Scent: 30 feet by sense of magic sent, being able to spell magic, magical beginnings or magical items

Basic Information

Anatomy

four limbs with hands with extremely thick skin on them.

Ecology and Habitats

They are better suited for extremely cold and harsh places.

Dietary Needs and Habits

Omnivore but needing more meat in there diet

Civilization and Culture

Naming Traditions

Karahum tend to have First names that are two words like "Bay Ton" or "Yai Don"
Genetic Descendants
Scientific Name
Panthera Sanguis
Lifespan
87 years
Average Height
5-7 feet when standing on all fours
Related Organizations

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