Bhunyar
"Yeah, I grew up here in Bhunyar. Left for the hills for a while when I got sick of the rain and all the nutty wizards and their towers on every corner, but you know what? I missed all the color and the bustle of this city. And the people are a lot less stuffy than out West. That amounts to more than you'd expect."
Bhunyar's underlying structure and layout, which began with an arcane institute around a spile, was carefully planned by the clan of giants that founded and now rule it, the Clan of the Severed Stones. It is one of the few major cities of Thundermaw that wasn't built from Ereduarn ruins. What it doesn't boast in ancient culture it makes up for by being an economic and academic center of the region, leading the world in technology and arcane understanding thanks to the many minds that flock to it.
A Major Melting Pot
A variety of architectural influences are present in the buildings of the overcity, making for a colorful skyline. The piers have bustling markets where seafaring merchants sell their wares. Food carts line the streets, selling treats of all kinds from around the world. There are honey and fire-flake encrusted insects called scorchbugs, rice dumplings stuffed with meat or fruit, as well as grilled fruit skewers. Bhunyar is also known for its magically made treats-- mage chefs serve shaved ice and cubes of frozen fruit juice from the Institute itself or in their own establishments around the port city.
Defences
Just like many other cities, these croplands are surrounded by walls to keep out wingless monsters and invaders. Along it are stocky wizard towers where the city's hedgewizards are housed. They peer just over the rainforest, and have a good view of the artificial clearings that form a buffer between jungle and city borders.
Industry & Trade
Bhunyar does a lot of manufacturing of magical and mundane items alike, so it imports various raw materials from upriver and from other ports to export the goods they create. Some of its simpler exports include sea silk, paper, and pottery. As a spile city, it naturally also exports aetherite crystals.
Infrastructure
This port city gets a lot of traffic like many others do, but what makes Bhunyar stand out from the rest is that the city is centered around a spile which formed a mile in from the coast, and the ruling giant clan carved a channel in from the ocean so they could access it. A plinth-like tower island was left around the spile beam, which Sibar Severstone's Institute of the Arcane has encircled for study.
The hilly surface or overcity is mostly used for agriculture to sustain the city's population, but also has some public buildings. The steep canal has buildings carved into them at all possible points, forming an undercity which is heavily inspired by Ereduarn architecture in its design, and in which most people live. The main corridors of these vast complexes, and even many buildings in the city above, have ceilings around 50ft tall and are well-lit by magic at all times of the day. Permanent bridges cross the canal at the surface, and a few several lower drawbridges can be raised for ships directly visiting the institute can pass through. These are operated by those of a profession unique to Bhunyar: the bridgers.
Small islands and piers sprawl out from the end of Bhunyar's canal.
History
The spile formed about a half-mile in from the coast at during the Wake, and in the early 6th century, a tribe of giants called the Severed Stones dug a long channel and moved tons of clay and stone to make it accessible to them. After founding their magic school there, the settlement grew in size, population, and scale over time.
The city has usually been left alone in regional conflicts, but of the few attacks it has faced it has never fallen thanks to the strength of its Dynarch giants.
Tourism
The city has one of the Brazen Order's largest open-air temple complexes, which brings in a lot of Brazen tourists on pilgrimages.
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