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Zombie

"Ever tried putting on your old clothes and found them to be too tight? That's what it's like to come back as those shamblers." - Gustaf Bergin, Gravekeeper.   The most common undead. One naturally becomes a zombie if they die from sickness. Zombies are a result of souls returning to their bodies as opposed to becoming spirits. Due to the body going through rigor mortis and rot, the process of reanimation becomes described as "half-baked" and what rises is little more than an organic machine. Zombies are not capable of thought, only having the basic functions of movement, bipedal coordination, and vocal sounds (moans, groans, wails, etc.). They are easily manipulated by suggestions and basic mind control. Powerful individuals with good leadership skills or a few mind-based spells can use them as obstacles for intruders in various dungeons or burial sites.

Basic Information

Dietary Needs and Habits

Zombies are capable of eating, when fed. However, they gain no nutrition and they can't taste.

Additional Information

Domestication

Some zombies can be easily domesticated as servants, if not pets. They can be trained to hold or carry objects, when given them, and will keep holding them indefinitely until it is taken away.

Uses, Products & Exploitation

Aside from being servants or pets, zombies can be used as an alarm system for gravekeepers to alert them of disturbances among the tombstones. Powerful undead, such as a Lich , can use them to attack settlements or gather material components for spells.
Lifespan
As long as it takes for the flesh to rot away. Some spells or conditions can extend this.