Zephyra
Zephyra is composed of many loose bands of people. Many of them are nomadic, travelling from place to place on Zephyran to subsist, seasonally settle, or trade.
Some of their clans have set up permanent settlements of various kinds, and the great Zephryran city of Thorgen is a testament to the ramshackled, disparate nature of their overall ethnicity. There may actually be many ethnicities lumped under one umbrella.
The Zephra often have pale skin, easily tanned, with dark brown to light colored hair. Some clans of Zephya are pirating clans, preying on Tessinan trade-ships. Loose federation of clans and tribes join together in this rocky, hilly land, for common trade and defense. Zephyra is ordered to the north by Lupine's Way, a cold sea but fair, except in winter. The coastal city of Azure, thrives on trade. Merchants and farmers bring their wheat, barley, iron, and sturdy pine wood by ship, all around the world, but especially to the far north, to the Dwarves that live on the stony shores of Brohd Zellor, across the sea. (These laborers in the west have ellaborate and delicate alliances, to protect each other against the monstrous (giant, orc, troll, ogre) clans / groups that threaten them.
Clans tend to roughly occupy regions, for example
The Bluesail Clan live mostly in the vicinity (or especially in) Azure, the north-coastal shipping town. see Azure, Shipping Town on the North Coast
among other cities
(NEED THURGEN) Architecture: In the outlands, although reiterated in some temples and houses of Thorgen and Opengate and other Eastern cities, houses will be made round, to a larger or smaller scale, around a tree, which grows up through the roof of the house. ZEPHYRAN LANGUAGE There are many, many dialects under the umbrella of the Zephran spoken language, and these have evolved over many hundreds of years. Some are even so alien to each other that they can barely be understood. Their written language is runic, conveying more general ideas, although in places it has come to be more like an alphabet, with phonemic runes alongside the more conceptual symbols. The Zephyra often learn to read other languages (and this is actually how they came to complexify their own writing system). Aligorian common is commonly learned among Zephyrans, and it is absolutely necessary for those who travel across the Lupine Sea to visit and / or trade. Culture and Language bears a slight similarity with the people of Bair; religion is particularly similar
among other cities
(NEED THURGEN) Architecture: In the outlands, although reiterated in some temples and houses of Thorgen and Opengate and other Eastern cities, houses will be made round, to a larger or smaller scale, around a tree, which grows up through the roof of the house. ZEPHYRAN LANGUAGE There are many, many dialects under the umbrella of the Zephran spoken language, and these have evolved over many hundreds of years. Some are even so alien to each other that they can barely be understood. Their written language is runic, conveying more general ideas, although in places it has come to be more like an alphabet, with phonemic runes alongside the more conceptual symbols. The Zephyra often learn to read other languages (and this is actually how they came to complexify their own writing system). Aligorian common is commonly learned among Zephyrans, and it is absolutely necessary for those who travel across the Lupine Sea to visit and / or trade. Culture and Language bears a slight similarity with the people of Bair; religion is particularly similar
The Pantheon of Zephyra
Each Deity is worshipped in some clans and tribes, and not in others, and always differently from group to group. The clans of the north coast identify most strongly with the high deities on the list. The list to follow is a necessary generalization. See Zephyran Religion
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