Alter Self
Alter Self
2nd-rank - Wizard Spell: Transmutation
You are surrounded by a greenish aura that pulses and hums as you assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one. Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another humanoid race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again. You are surrounded by the greenish aura whenever you change appearance. Environmental Adaptation. You adapt your body to a new environment and mode of locomotion:
- An aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed
- An underground environment, gaining a Climbing and burrowing speed equal to your walking speed, and gaining Blindsight out to a 60 foot radius
- An aerial environment, sprouting wings from your arms and fingers and gaining a flying speed equal to half your walking speed.
At higher ranks:
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