Armor

Adventurers have access to a variety of armor types, ranging from Leather armor to Chain mail to costly Plate mail, with several other kinds of armor in between. The armor tables below collect the most commonly available types of armor found in the game and separates them into three categories: Light Armor, Medium Armor, and Heavy Armor. The Armor tables also show the cost, weight, and other properties of these common types of armor. Many warriors supplement their armor with a Shield.   Armor Proficiency. Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor's use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can't cast spells.   Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class.   Heavy Armor. Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.   Stealth. If the Armor table shows "Disadvantage " in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks.   Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.   Armor types:  

Light Armor


Light ArmorCostArmor Class (AC)StrengthStealthWeight
Padded5 gp11 + Dex modifier-Disadvantage8 lb.
Leather10 gp11 + Dex modifier--10 lb.
Studded leather45 gp12 + Dex modifier--13 lb.

Medium Armor


Medium ArmorCostArmor Class (AC)StrengthStealthWeight
Hide10 gp12 + Dex modifier (max 2)--12 lb.
Chain shirt50 gp13 + Dex modifier (max 2)--20 lb.
Scale mail50 gp14 + Dex modifier (max 2)-disadvantage45 lb.
Breastplate400 gp14 + Dex modifier (max 2)--20 lb.
Half plate750 gp15 + Dex modifier (max 2)-disadvantage40 lb.

Heavy Armor


Heavy ArmorCostArmor Class (AC)StrengthStealthWeight
Ring mail30 gp14-Disadvantage40 lb.
Chain mail75 gp16Str 13Disadvantage55 lb.
Splint200 gp17Str 15Disadvantage60 lb.
Plate1,500 gp18Str 15Disadvantage65 lb.

Shield

Armor

Common

Price: 10 gp
Weight: 6 lbs

Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.   Can be picked up with an action and dropped at any time.

A shield is made from wood or metal and is carried in one hand.

Type AC STR Req. Stealth Dis.
Shield +2 Yes

Item Size Small
Item AC: 19

Item HP: 10

[X] One-handed


 
  Getting Into and Out of Armor   The time it takes to don or doff armor depends on the armor's category.   Don. This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit of armor.   Doff. This is the time it takes to take off armor.   If you have help, you can reduce the time taken as if it were one category lighter. Additionally, as a bonus action you can don or doff light armor, a helm, gloves, boots, or you can don a shield.  

Getting Into and Out of Armor


CategoryDonDoff
Light Armor1 minute1 action
Medium Armor1 minute1 minute
Heavy Armor10 minutes10 minutes
Shield1 actionno action required
Helm, Gloves, Boots1 action1 action

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