Adventurers have access to a variety of armor types, ranging from
Leather armor to
Chain mail to costly
Plate mail, with several other kinds of armor in between. The armor tables below collect the most commonly available types of armor found in the game and separates them into three categories:
Light Armor,
Medium Armor, and
Heavy Armor. The Armor tables also show the cost, weight, and other properties of these common types of armor. Many warriors supplement their armor with a
Shield.
Armor Proficiency. Anyone can put on a suit of armor or strap a
Shield to an arm. Only those proficient in the armor's use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have
disadvantage on any
ability check,
saving throw, or attack roll that involves
Strength or
Dexterity, and you can't cast spells.
Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class.
Heavy Armor. Heavier armor interferes with the wearer's ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the
Strength column for an armor type, the armor reduces the wearer's
speed by 10 feet unless the wearer has a
Strength score equal to or higher than the listed score.
Stealth. If the Armor table shows "
Disadvantage " in the Stealth column, the wearer has
disadvantage on
Dexterity (
Stealth) checks.
Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your
Armor Class by 2. You can benefit from only one shield at a time.
Armor types:
Heavy Armor
Heavy Armor | Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|
Ring mail | 30 gp | 14 | - | Disadvantage | 40 lb. |
Chain mail | 75 gp | 16 | Str 13 | Disadvantage | 55 lb. |
Splint | 200 gp | 17 | Str 15 | Disadvantage | 60 lb. |
Plate | 1,500 gp | 18 | Str 15 | Disadvantage | 65 lb. |
Shield
Armor
Common
Price: 10 gp
Weight: 6 lbs
Wielding a shield increases your
Armor Class by 2. You can benefit from only one shield at a time.
Can be picked up with an
action and dropped at any time.
A shield is made from wood or metal and is carried in one hand.
Type |
AC |
STR Req. |
Stealth Dis. |
Shield |
+2 |
|
Yes |
Item Size
Small
Item AC: 19
Item HP: 10
[X] One-handed
Getting Into and Out of Armor
The time it takes to don or doff armor depends on the armor's category.
Don. This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit of armor.
Doff. This is the time it takes to take off armor.
If you have
help, you can reduce the time taken as if it were one category lighter. Additionally, as a
bonus action you can don or doff
light armor, a helm, gloves, boots, or you can don a
shield.
Getting Into and Out of Armor
Comments