Bearded Devil


 

Bearded Devil, CR 3

Medium outsider / fiend / devil, lawful evil
Armor Class 13
Hit Points 52 ( 8d8+16 )
Spell Points
Speed 30ft

STR

17
+3

DEX

15
+2

CON

15
+2

INT

8
-1

WIS

11
+0

CHA

11
+0

Proficiency Bonus 2
Saving Throws Str ( 1d20+5 ), Con ( 1d20+4 ), Wis ( 1d20+2 )
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses Darkvision 120 ft., Passive Perception 8
Languages Telepathy 120 ft.

Special Abilites

Devil's Sight. Magical Darkness doesn't impede the devil's Darkvision.   Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.   Steadfast. The devil can't be Frightened while it can see an allied creature within 30 feet of it.   Zone of Control. When a creature enters the devil's glaive reach, that creature provokes an Opportunity Attack.

Actions

Multiattack. The devil makes two attacks: one with its beard and one with its glaive.   Beard. Melee Attack : 1d20+5 to hit, reach 5 ft., one target. Hit: 6 ( 1d8+2 ) Piercing Damage and the target must succeed on a DC 12 Constitution saving throw or be Poisoned for 1 minute. While poisoned in this way, the target can't regain Hit Points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Glaive. Melee Attack : 1d20+5 to hit, reach 10 ft., one target. Hit: 8 ( 1d10+3 ) Slashing Damage. If the target is a creature other than an Undead or a Construct, it must succeed on a DC 12 Constitution saving throw or lose 5 ( 1d10 ) Hit Points at the start of each of its Turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 ( 1d10 ). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) Check. The wound also closes if the target receives magical Healing.

Legendary Actions

The devil can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The devil regains spent epic actions at the start of its turn.   Glaive. The devil makes one glaive attack.   Grapple (Costs 2 Actions). The devil makes a Grapple Attack against one target using its beard: 1d20+5 to hit, reach 5 ft. Hit: 1d8+2 Piercing Damage. At the end of the target's turn, if it is Grappled, the barbed devil deals it 5 ( 1d10 ) Piercing Damage and it must again succeed on a DC 12 Constitution saving throw or be Poisoned.   Whirlwind Attack (Costs 3 Actions). The devil makes a glaive attack against all creatures within reach.



 
 

Item drops

Treasure Drops


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