Black Tentacles
Black Tentacles
4th-rank - Wizard Spell: Conjuration
Deep red hissing aura coalesces into squirming, ebony tentacles, which fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 Bludgeoning Damage and be Restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 Bludgeoning Damage.
A creature Restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
At higher ranks:
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