Centaur
Centaur, CR 2
STR
18
+4
DEX
15
+2
CON
16
+2
INT
8
-1
WIS
13
+1
CHA
11
+0
Special Abilites
Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 ( 3d6 ) Piercing Damage, and must succeed in a Strength Contest against the centaur or be knocked Prone.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. Pike. Melee Attack: 1d20+6 to hit, reach 15 ft., one target. Hit: 9 ( 1d10+4 ) Piercing Damage. Hooves. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) Bludgeoning Damage Longbow. Ranged Attack: 1d20+4 to hit, range 150/600 ft., one target. Hit: 6 ( 1d8+2 ) Piercing Damage.
Legendary Actions
The centaur can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The centaur regains spent epic actions at the start of its turn. Hooves Attack. The centaur makes a hooves attack. Charge Attack (Costs 2 Actions). The centaur moves 30 feet in a straight line and makes a pike attack on all enemies in its path. Any creature hit must succeed in a Strength Contest against the centaur or be knocked Prone and trampled. Whirlwind Attack (Costs 3 Actions). The centaur makes a pike attack against all creatures within reach.
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