Centaur


 

Centaur, CR 2

Large monstrosity, neutral good
Class Warrior 2,
Armor Class 12
Hit Points 45 ( 6d10+12 )
Spell Points
Speed 50ft

STR

18
+4

DEX

15
+2

CON

16
+2

INT

8
-1

WIS

13
+1

CHA

11
+0

Proficiency Bonus 2
Skills Athletics ( 1d20+6 ), Perception ( 1d20+3 ), Survival ( 1d20+3 )
Senses Passive Perception 11
Languages Beastfolk

Special Abilites

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 ( 3d6 ) Piercing Damage, and must succeed in a Strength Contest against the centaur or be knocked Prone.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.   Pike. Melee Attack: 1d20+6 to hit, reach 15 ft., one target. Hit: 9 ( 1d10+4 ) Piercing Damage.   Hooves. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) Bludgeoning Damage   Longbow. Ranged Attack: 1d20+4 to hit, range 150/600 ft., one target. Hit: 6 ( 1d8+2 ) Piercing Damage.

Legendary Actions

The centaur can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The centaur regains spent epic actions at the start of its turn.   Hooves Attack. The centaur makes a hooves attack.   Charge Attack (Costs 2 Actions). The centaur moves 30 feet in a straight line and makes a pike attack on all enemies in its path. Any creature hit must succeed in a Strength Contest against the centaur or be knocked Prone and trampled.   Whirlwind Attack (Costs 3 Actions). The centaur makes a pike attack against all creatures within reach.



 
 

Item drops

Treasure Drops


Comments

Please Login in order to comment!