Couatl
Couatl, CR 7
STR
17
+3
DEX
19
+5
CON
17
+3
INT
18
+4
WIS
19
+5
CHA
18
+4
Spellcasting
Innate Spellcasting. The couatl's innate spellcasting ability is Charisma (Spell Save DC 15), ( 1d20+7 ) to hit with Spell Attacks) It can innately cast the following spells, requiring no material components or verbal components, but including somatic components (as a geometric spellcaster): At will: Detect Evil and Good, Detect Magic, Detect Thoughts 3/day each: Bless, Create Food and Water, Cure Wounds, Lesser Restoration, Protection from Poison, Sanctuary, Shield 1/day each: Dream, Greater Restoration, Scry Spell
Special Abilites
Magic Attacks. The couatl's attacks are magical. Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Actions
Bite. Melee Attack : 1d20+8 to hit, reach 5 ft., one target. Hit: 8 ( 1d6+5 ) Piercing Damage, and the target must succeed on a DC 13 Constitution saving throw or be Poisoned for 24 hours. Until this poison ends, the target is Unconscious. Another creature can use an action to shake the target awake. Constrict. Melee Attack: 1d20+6 to hit, reach 10 ft., one target. Hit: 10 ( 2d6+3 ) Bludgeoning Damage, and the target is Grappled (escape DC 14). Until this grapple ends, the creature is Restrained, and the couatl can't constrict another target. Change Shape. The couatl magically Polymorphs into a Humanoid or Beast that has a Challenge Rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its ability to speak, Alignment, Hit Points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this Action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or epic actions of that form. If the new form has a bite attack, the couatl can use its bite in that form. Cast a Spell. The couatl casts a spell from its list of innate spells available.
Legendary Actions
The couatl can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The couatl regains spent epic actions at the start of its turn. Bite. The couatl makes one bite attack. Constrict (Costs 2 Actions). The couatl makes a constrict against one target. Cast a Spell (Costs 3 Actions). The couatl casts a spell from its list of innate spells available.
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